Competitive Information for Snorlax [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Snorlax snorlax
Base Stats for Snorlax

Normal


Evolutions / Family:
Snorlax

Weakness Chart for Normal-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SnorlaxVisit Serebii's Pokedex for location, breeding, and other game details about SnorlaxVisit Bulbapedia for more information about SnorlaxVisit Pikalytics for competitive usage stats on Snorlax

Movesets for Singles


What is a good competitive moveset for Snorlax? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Snorlax in Pokemon Red/Blue:

Chansey


Snorlax is a sensational Normal-typed Pokemon. It's not-uncommon to find yourself dealing with Snorlax when battling in the 1st generation meta. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Snorlax's only type-related weakness is Fighting.


Species: Snorlax
Moveset:
- Hyper Beam / Double-Edge
- Earthquake
- Rock Slide
- Seismic Toss

Physical Sweeper Snorlax (Retro)

Snorlax is a sensational Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Out of the original 151, Snorlax was quite something to try to play with in the first generation meta. Years before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical STAB-boosted 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical STAB-boosted 100-base power Normal-type move (has 1/4 recoil).
Earthquake is a physical 100-base power Ground-type move that deals a colossal amount of damage.
Rock Slide is a physical 75-base power Rock-type move that deals damage.
Seismic Toss is a physical 1-base power Fighting-type move (damage = Snorlax's level. can hit ghost types).



Movepool


Wondering what moves can Snorlax learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Fire Blast
120
85%
5
30% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2.
Surf
95
100%
15
No additional effect.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
100
100%
15
Has 1/4 recoil.
Earthquake
100
100%
10
No additional effect.
Fissure
--
30%
5
Deals 65535 damage. Fails if target is faster.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pay Day
40
100%
20
Scatters coins.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Rock Slide
75
90%
10
No additional effect.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Self-Destruct
130
100%
5
The user faints.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Amnesia
--
--
20
Raises the user's Special by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Snorlax can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Snorlax

Create a build


Have an idea in mind for Snorlax that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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