Competitive Information for Azelf [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Azelf azelf
Base Stats for Azelf

Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Azelf

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
0.5x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AzelfVisit Serebii's Pokedex for location, breeding, and other game details about AzelfVisit Bulbapedia for more information about AzelfVisit Pikalytics for competitive usage stats on Azelf

Movesets for Singles


What is a good competitive moveset for Azelf? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Azelf in Pokemon Diamond/Pearl:

TyranitarJirachiGyaradosLatiasMetagrossMachampLucarioInfernapeQuagsireCelebiLudicoloKabutops


Azelf is a notable Psychic-typed Pokemon. It's super common to see Azelf show up as a Diamond/Pearl opponent. Azelf is weak to Bug, Dark, and Ghost-typed attacks.


Species: Azelf
Item: Colbur Berry / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Explosion / Sleep Talk
- U-turn
- Stealth Rock
- Taunt

Physical Sweeper Azelf (Analytic)

Azelf is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Azelf's physical moves by 1.5x at the cost of locking you into the first move you pick. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Azelf faints).
Sleep Talk is a status move (Azelf must be asleep. uses another known move).
U-turn is a physical 70-base power Bug-type move (Azelf switches out after damaging the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Taunt is a status move (for 3-5 turns, the target can't use status moves).




Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zen Headbutt
- Return
- Fire Punch
- Ice Punch

Physical Sweeper Azelf (Levitate)

Azelf is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Flamethrower
- Thunderbolt
- Shadow Ball

Special Sweeper Azelf (Levitate)

Azelf is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Azelf
Item: Focus Sash
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 8 Hp / 250 SpA / 250 SpD
Moveset:
- Charge Beam
- Trick Room
- Energy Ball
- Toxic

Azelf Special Tank (Special Lead)

Azelf is a legendary Special Tank. It is designed to take a great amount of hits from special attacks while dealing some decent damage. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Azelf's special attack by 1 stage).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Azelf? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Azelf in Pokemon Diamond/Pearl:

TyranitarJirachiGyaradosLatiasMetagrossMachampLucarioInfernapeQuagsireCelebiLudicoloKabutops


Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zen Headbutt
- Return
- Fire Punch
- Ice Punch

Doubles Physical Sweeper Azelf (Levitate)

Azelf is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Flamethrower
- Thunderbolt
- Shadow Ball

Doubles Special Sweeper Azelf (Levitate)

Azelf is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Azelf learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Future Sight
80
90%
15
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Last Resort
130
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Azelf can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Azelf

Create a build


Have an idea in mind for Azelf that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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