Competitive Information for Azelf [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Azelf azelf
Base Stats for Azelf

Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Azelf

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
0.5x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AzelfVisit Serebii's Pokedex for location, breeding, and other game details about AzelfVisit Bulbapedia for more information about AzelfVisit Pikalytics for competitive usage stats on Azelf

Movesets for Singles


What is a good competitive moveset for Azelf? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Azelf is an astounding Psychic-typed Pokemon. It's a frequent sight to see Azelf out in the 6th generation battlefield. Azelf is weak to Bug, Dark, and Ghost-typed attacks.


Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zen Headbutt
- Return
- Knock Off
- Fire Punch

Physical Sweeper Azelf (Levitate)

Azelf is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Flamethrower
- Thunderbolt
- Energy Ball

Special Sweeper Azelf (Levitate)

Azelf is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Azelf
Item: Focus Sash
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 8 Hp / 250 SpA / 250 SpD
Moveset:
- Charge Beam
- Trick Room
- Energy Ball
- Toxic

Azelf Special Tank (Special Lead)

Azelf is a legendary Special Tank. It attempts to take a mighty amount of hits from special attacks while dealing some decent damage. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Azelf's special attack by 1 stage).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).



Movesets for Doubles


What is a good doubles moveset for Azelf? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zen Headbutt
- Return
- Knock Off
- Fire Punch

Doubles Physical Sweeper Azelf (Levitate)

Azelf is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Azelf
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Psychic / Psyshock
- Incinerate
- Energy Ball

Doubles Special Sweeper Azelf (Levitate)

Azelf is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Azelf from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azelf's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Azelf is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Azelf learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Azelf can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Azelf

Create a build


Have an idea in mind for Azelf that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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