Competitive Information for Articuno [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Articuno articuno
Base Stats for Articuno

Ice / Flying


Evolutions / Family:
Articuno

Weakness Chart for Ice/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
2x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArticunoVisit Serebii's Pokedex for location, breeding, and other game details about ArticunoVisit Bulbapedia for more information about ArticunoVisit Pikalytics for competitive usage stats on Articuno

Movesets for Singles


What is a good competitive moveset for Articuno? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Articuno in Pokemon Gold/Silver:

JolteonMarowakSnorlaxSmeargleScizor


Articuno is an interesting Ice and Flying-typed Pokemon. It's super common to find yourself dealing with Articuno when battling in the 2nd generation meta. There were no known abilities back in the Gold/Silver Pokemon games. Articuno is weak to Electric, Fire, Rock, and Steel-typed attacks.


Species: Articuno
Item: Life Orb
Moveset:
- Double-Edge / Return
- Sky Attack / Gust
- Steel Wing
- Rock Smash

Physical Sweeper Articuno (Retro)

Articuno is a legendary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges turn 1. hits turn 2).
Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during fly).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Articuno
Item: Life Orb
Moveset:
- Ice Beam / Icy Wind
- Bubble Beam / Water Gun
- Detect
- Toxic

Special Sweeper Articuno (Retro)

Articuno is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the target's speed by 1 stage).
Bubble Beam is a special 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Water Gun is a special 40-base power Water-type move that deals damage.
Detect is a status move (prevents moves from affecting your Articuno this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Articuno learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 1/4 recoil.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Fly.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Peck
35
100%
35
No additional effect.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Razor Wind
80
75%
10
Charges, then hits target turn 2. High crit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
The next move will not miss the target.
Mist
--
--
30
While active, user is protected from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Articuno can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Articuno

Create a build


Have an idea in mind for Articuno that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.