Competitive Information for Articuno [Sun/Moon]


Ice / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Articuno? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Articuno is a notable Ice and Flying-typed Pokemon. It's a almost common sight to see Articuno out in the 7th generation battlefield. Articuno is weak to Electric, Fire, Rock, and Steel-typed attacks.
Item: Leftovers
Ability: Pressure
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 68 Def / 84 SpD / 104 Spe
Moveset:
- Freeze-Dry
- Protect
- Roost
- Substitute
Double Wall Articuno (Popular/Trending)
Articuno is a legendary Double Wall. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Articuno last longer regaining it's health points every turn. With Pressure, if Articuno is the target of a foe's move that move loses one additional pp.
♦ Protect is a status move (prevents moves from affecting your Articuno this turn).
♦ Roost is a status move (heals 50% hp. flying-type removed until turn ends).
♦ Substitute is a status move (Articuno takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/hs10a90
Item: Flyinium Z / Charti Berry
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sky Attack / Sky Drop
- Steel Wing / Double-Edge
- Avalanche / Ice Shard
- U-turn
Physical Sweeper Articuno (Pressure)
Articuno is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Pressure, if Articuno is the target of a foe's move that move loses one additional pp. Steel Wing was added to provide additional threat coverage.
♦ Sky Drop is a physical STAB-boosted 60-base power Flying-type move (Articuno and foe fly up turn 1. damages on turn 2).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Articuno is damaged by the target).
♦ Ice Shard is a physical STAB-boosted priority-increased 40-base power Ice-type move (usually goes first).
♦ U-turn is a physical 70-base power Bug-type move (Articuno switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/hs11a90
Item: Icium Z / Charti Berry
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Frost Breath
- Air Cutter
- Extrasensory
- Signal Beam
Special Sweeper Articuno (Pressure)
Articuno is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. With Pressure, if Articuno is the target of a foe's move that move loses one additional pp.
♦ Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/hs12a90
Item: Leftovers
Ability: Snow Cloak
Nature: Timid (+Spe, -Atk)
EVs: 192 Hp / 64 SpD / 252 Spe
Moveset:
- Roost
- Sheer Cold
- Mind Reader
- Substitute
Articuno Support (Sheer Cold Articuno)
Articuno is a legendary Support. Leftovers are always a great recovery option to ensure Articuno last longer regaining it's it's health points every turn. With Snow Cloak, if hail is active Articuno's evasiveness is 1.25x; immunity to hail. Substitue for Defense then use Mind Reader followed up by Sheer Cold (OHKO). Use Roost for recovery when needed.
♦ Sheer Cold is a special STAB-boosted 0-base power Ice-type move (ohkos non-ice targets. fails if Articuno's lower level).
♦ Mind Reader is a status move (Articuno's next move will not miss the target).
♦ Substitute is a status move (Articuno takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/hs13a90
Movesets for Doubles
What is a good doubles moveset for Articuno? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Flyinium Z / Charti Berry
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sky Attack / Sky Drop
- Steel Wing / Double-Edge
- Avalanche / Ice Shard
- U-turn
Doubles Physical Sweeper Articuno (Pressure)
Articuno is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Pressure, if Articuno is the target of a foe's move that move loses one additional pp. Steel Wing was added to provide additional threat coverage.
♦ Sky Drop is a physical STAB-boosted 60-base power Flying-type move (Articuno and foe fly up turn 1. damages on turn 2).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Articuno is damaged by the target).
♦ Ice Shard is a physical STAB-boosted priority-increased 40-base power Ice-type move (usually goes first).
♦ U-turn is a physical 70-base power Bug-type move (Articuno switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/hd10a90
Item: Flyinium Z / Charti Berry
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Air Cutter
- Icy Wind / Ice Beam
- Razor Wind / Hyper Beam
- Twister
Doubles Special Sweeper Articuno (Pressure)
Articuno is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. With Pressure, if Articuno is the target of a foe's move that move loses one additional pp.
♦ Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Razor Wind is a special 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
♦ Hyper Beam is a special 150-base power Normal-type move (Articuno cannot move next turn).
♦ Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Link (click to copy):
https://hohoushome.com/b/hd11a90
Movepool
Wondering what moves can Articuno learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Articuno can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Articuno
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Moves: Mind Reader + Sheer Cold
- Moves with Priority: Bide, Detect, Endure, Protect, Ice Shard
- Moves that Break Screens: Defog
- Moves that inflict status: Toxic
Moves that boost Articuno's stats
- Agility
- Ancient Power
- Curse
- Ominous Wind
- Rage
- Steel Wing
Most notable and possible best moves for Articuno
- Defog
- Freeze-Dry
- Haze
- Heal Bell
- Ice Beam
- Other
- Protect
- Reflect
- Rest
- Roost
- Substitute
- Toxic
- U-turn
Common Effort Values for Articuno in Sun and Moon
- Timid Nature ( 252/0/68/0/84/104/ )
- Calm Nature ( 248/0/0/0/204/56/ )
- Optimize Articuno's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Articuno. Top rated Articuno Sun/Moon movesets. You can find Articuno builds Sun/Moon. Articuno movesets Sun/Moon are listed here. VGC Articuno Competitive Movesets can be found here. Find various EV spreads, find the best nature for Articuno in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution