Competitive Information for Terrakion [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Terrakion terrakion
Base Stats for Terrakion

Rock / Fighting

Abilities:
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Terrakion

Weakness Chart for Rock/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
2x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.5x
0.5x
2x
0.5x
2x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TerrakionVisit Serebii's Pokedex for location, breeding, and other game details about TerrakionVisit Bulbapedia for more information about Terrakion

Movesets for Singles


What is a good competitive moveset for Terrakion? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Terrakion in Pokemon Sword/Shield:

AegislashZeraoraKeldeoBisharpGyaradosKyurem-BlackIncineroarCelebiNinetales-AlolaCobalionVikavoltVirizion


Terrakion is a spectacular Rock and Fighting-typed Pokemon. It's super common to see Terrakion show up as a Sword/Shield opponent. Terrakion is weak to Fairy, Fighting, Grass, Ground, Psychic, Steel, and Water-typed attacks.


Species: Terrakion
Item: Life Orb / White Herb
Ability: Justified
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Rock Slide / Rock Tomb
- Earthquake
- Iron Head

Physical Sweeper Terrakion (Justified)

Terrakion is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Terrakion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Terrakion's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Terrakion's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Terrakion's attack and defense by 1 stage).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Terrakion
Item: White Herb
Ability: Justified
Nature: Adamant (+Atk, -SpA)
EVs: 198 Hp / 209 Atk / 103 Spe
Moveset:
- Sacred Sword
- Stone Edge
- Superpower
- Reflect

Terrakion Physical Tank (Wrath Of Terra)

Terrakion is a legendary Physical Tank. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. With Justified, Terrakion's attack is raised by 1 stage after it is damaged by a dark-type move.

Sacred Sword is a physical STAB-boosted 90-base power Fighting-type move (ignores the target's stat stage changes).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Terrakion's attack and defense by 1 stage).
Reflect is a status move (for 5 turns, physical damage to allies is halved).



Movesets for Doubles


What is a good doubles moveset for Terrakion? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Terrakion in Pokemon Sword/Shield:

AegislashZeraoraKeldeoBisharpGyaradosKyurem-BlackIncineroarCelebiNinetales-AlolaCobalionVikavoltVirizion


Species: Terrakion
Item: Life Orb / White Herb
Ability: Justified
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Close Combat / Superpower
- Earthquake / Bulldoze
- Iron Head

Doubles Physical Sweeper Terrakion (Justified)

Terrakion is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Terrakion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Terrakion's attack is raised by 1 stage after it is damaged by a dark-type move.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Terrakion's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Terrakion's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Terrakion learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Double Kick
30
100%
30
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Megahorn
120
85%
10
No additional effect.
Poison Jab
80
100%
20
30% chance to poison the target.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sacred Sword
90
100%
15
Ignores the target's stat stage changes.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Smart Strike
70
--
10
This move does not check accuracy.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Terrakion can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Terrakion

Create a build


Have an idea in mind for Terrakion that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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