Competitive Information for Salamence [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Salamence salamence
Base Stats for Salamence

Dragon / Flying

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
MoxieMoxie: This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.


Evolutions / Family:
Bagon
Shelgon
Salamence

Weakness Chart for Dragon/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
2x
  
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
4x
  
  
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SalamenceVisit Serebii's Pokedex for location, breeding, and other game details about SalamenceVisit Bulbapedia for more information about SalamenceVisit Pikalytics for competitive usage stats on Salamence

Movesets for Singles


What is a good competitive moveset for Salamence? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Salamence in Pokemon Black/White:

ScizorAlakazamMagnezoneKyurem-BlackDragoniteStarmieTerrakionMamoswineGengarBisharpAbomasnowMienshao


Salamence is an awesome Dragon and Flying-typed Pokemon. Salamence is a pretty standard Pokemon to see in Generation 5. Salamence is weak to Dragon, Ice, and Rock-typed attacks.


Species: Salamence
Item: Choice Scarf / Dragon Gem
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake
- Brick Break
- Roost

Physical Sweeper Salamence (Analytic)

Salamence is an interesting Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Salamence's speed by 1.5x but will lock you into the first move you pick. With Moxie, Salamence's attack is raised by 1 stage if it attacks and koes another pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a nice amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).




Species: Salamence
Item: Life Orb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Return
- Earthquake
- Aqua Tail

Physical Sweeper Salamence (Intimidate)

Salamence is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a large amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.




Species: Salamence
Item: Life Orb / White Herb
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Flamethrower / Heat Wave
- Hyper Voice
- Air Cutter

Special Sweeper Salamence (Intimidate)

Salamence is a spectacular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Salamence's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a mighty amount of damage.
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).




Species: Salamence
Item: Choice Scarf
Ability: Moxie
Nature: Naive (+Spe, -SpD)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Dragon Claw
- Outrage
- Fire Blast / Aqua Tail
- Earthquake

Salamence Physical Sweeper (Scarf Salence)

Salamence is a marvelous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Choice Scarf will increase Salamence's speed by 1.5x but will lock you into the first move you pick. With Moxie, Salamence's attack is raised by 1 stage if it attacks and koes another pokemon.

Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).
Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Salamence
Item: Salac Berry
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Dragon Dance
- Dragon Claw
- Rock Slide / Roost
- Earthquake / Stone Edge

Salamence Physical Sweeper (Moxie )

Salamence is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Moxie, Salamence's attack is raised by 1 stage if it attacks and koes another pokemon.

Dragon Dance is a status move (raises your Salamence's attack and speed by 1 stage).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).



Movesets for Doubles


What is a good doubles moveset for Salamence? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Salamence in Pokemon Black/White:

ScizorAlakazamMagnezoneKyurem-BlackDragoniteStarmieTerrakionMamoswineGengarBisharpAbomasnowMienshao


Species: Salamence
Item: Life Orb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Salamence (Intimidate)

Salamence is a fabulous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a large amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Salamence
Item: Life Orb / White Herb
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor
- Hyper Voice
- Heat Wave
- Air Cutter

Doubles Special Sweeper Salamence (Intimidate)

Salamence is a decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Salamence's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).



Movepool


Wondering what moves can Salamence learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Draco Meteor
140
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
90
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Shadow Claw
70
100%
15
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.

Combo List


These are a list of several common move combinations Salamence can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Salamence

Create a build


Have an idea in mind for Salamence that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.