Competitive Information for Bisharp [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Bisharp bisharp
Base Stats for Bisharp

Dark / Steel

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
DefiantDefiant: This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.


Evolutions / Family:
Pawniard
Bisharp

Weakness Chart for Dark/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.25x
0.5x
  
4x
2x
0.5x
0.25x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0x
0x
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BisharpVisit Serebii's Pokedex for location, breeding, and other game details about BisharpVisit Bulbapedia for more information about BisharpVisit Pikalytics for competitive usage stats on Bisharp

Movesets for Singles


What is a good competitive moveset for Bisharp? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Bisharp in Pokemon Black/White:

DragoniteAlakazamGengarSalamenceTerrakionExcadrillKeldeoPolitoedCelebiChandelureHaxorus


Bisharp is a spectacular Dark and Steel-typed Pokemon. Bisharp are common Pokemon to see in the BW metagame. Bisharp is weak to Fighting, Fire, and Ground-typed attacks.


Species: Bisharp
Item: Leftovers / Life Orb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Iron Head
- Sucker Punch / Pursuit
- Swords Dance
- Thunder Wave

Physical Tank Bisharp (Analytic)

Bisharp is a phenomenal Physical Tank. It's purpose is to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Bisharp last longer regaining it's healthiness every turn. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).
Swords Dance is a status move (raises your Bisharp's attack by 2 stages).
Thunder Wave is a status move (paralyzes the target).




Species: Bisharp
Item: Chople Berry / Life Orb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Iron Head
- Return
- Poison Jab

Physical Sweeper Bisharp (Defiant)

Bisharp is an astounding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Bisharp from being one-shotted and allowing it to atleast use a crucial move when brought out. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Bisharp
Item: Shell Bell
Ability: Defiant
Nature: Naughty (+Atk, -SpD)
EVs: 125 Hp / 235 Atk / 150 Def
Moveset:
- Stone Edge
- Shadow Claw
- Sleep Talk
- Rest

Bisharp Physical Tank (Sharp As Hell)

Bisharp is a phenomenal Physical Tank. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Sleep Talk is a status move (Bisharp must be asleep. uses another known move).
Rest is a status move (Bisharp sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Bisharp? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Bisharp in Pokemon Black/White:

DragoniteAlakazamGengarSalamenceTerrakionExcadrillKeldeoPolitoedCelebiChandelureHaxorus


Species: Bisharp
Item: Chople Berry / Life Orb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Iron Head
- Return
- Poison Jab

Doubles Physical Sweeper Bisharp (Defiant)

Bisharp is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Bisharp from being one-shotted and allowing it to atleast use a crucial move when brought out. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Bisharp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Removes the target's held item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Psycho Cut
70
100%
20
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mean Look
--
--
5
Prevents the target from switching out.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Role Play
--
--
10
User replaces its Ability with the target's.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Bisharp can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Bisharp

Create a build


Have an idea in mind for Bisharp that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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