Competitive Information for Bisharp [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Bisharp bisharp
Base Stats for Bisharp

Dark / Steel

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
,
DefiantDefiant: This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.


Evolutions / Family:
Pawniard
Bisharp

Weakness Chart for Dark/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
0.5x
  
  
4x
2x
0.5x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BisharpVisit Serebii's Pokedex for location, breeding, and other game details about BisharpVisit Bulbapedia for more information about BisharpVisit Pikalytics for competitive usage stats on Bisharp

Movesets for Singles


What is a good competitive moveset for Bisharp? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Bisharp in Pokemon Sword/Shield:

Rotom-WashConkeldurrTogekissGengarIncineroarVenusaurCharizardMeowsticArcaninePrimarina


Bisharp is a wonderful Dark and Steel-typed Pokemon. It's a pretty usual sight to see Bisharp out in the 8th generation battlefield. Bisharp is weak to Fighting, Fire, and Ground-typed attacks.


Species: Bisharp
Item: Life Orb / Focus Sash
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Stone Edge
- Iron Head
- Sucker Punch / Assurance
- Protect

Physical Sweeper Bisharp (Analytic)

Bisharp is a notable Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Bisharp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bisharp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Assurance is a physical STAB-boosted 60-base power Dark-type move (power doubles if target was damaged this turn).
Protect is a status move (prevents moves from affecting your Bisharp this turn).




Species: Bisharp
Item: Chople Berry / Life Orb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Throat Chop
- Iron Head
- X-Scissor
- Poison Jab

Physical Sweeper Bisharp (Defiant)

Bisharp is a wonderful Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Bisharp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bisharp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Throat Chop is a physical STAB-boosted 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
X-Scissor is a physical 80-base power Bug-type move that deals a hefty amount of damage.
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Bisharp
Item: Shell Bell
Ability: Defiant
Nature: Naughty (+Atk, -SpD)
EVs: 125 Hp / 235 Atk / 150 Def
Moveset:
- Stone Edge
- Shadow Claw
- Sleep Talk
- Rest

Bisharp Physical Tank (Sharp As Hell)

Bisharp is a decent Physical Tank. It was designed to take a nice amount of physical hits while dealing some decent damage. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Sleep Talk is a status move (Bisharp must be asleep. uses another known move).
Rest is a status move (Bisharp sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Bisharp? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Bisharp in Pokemon Sword/Shield:

CloysterExcadrillKommo-oMimikyuMewKeldeoGrimmsnarlHawluchaDracovishGengarGyaradosVikavolt


Species: Bisharp
Item: Chople Berry / Life Orb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Throat Chop
- Iron Head
- X-Scissor
- Poison Jab

Doubles Physical Sweeper Bisharp (Defiant)

Bisharp is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Bisharp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bisharp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Bisharp's attack is raised by 2 for each of its stats that is lowered by a foe.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Throat Chop is a physical STAB-boosted 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
X-Scissor is a physical 80-base power Bug-type move that deals a hefty amount of damage.
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Bisharp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Steel Beam
140
95%
5
User loses 50% max HP.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Psycho Cut
70
100%
20
High critical hit ratio.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.

Combo List


These are a list of several common move combinations Bisharp can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Bisharp

Create a build


Have an idea in mind for Bisharp that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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