Competitive Information for Chandelure [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Chandelure chandelure
Base Stats for Chandelure

Ghost / Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.


Evolutions / Family:
Litwick
Lampent
Chandelure

Weakness Chart for Ghost/Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
  
0x
0.5x
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0x
0.5x
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ChandelureVisit Serebii's Pokedex for location, breeding, and other game details about ChandelureVisit Bulbapedia for more information about ChandelureVisit Pikalytics for competitive usage stats on Chandelure

Movesets for Singles


What is a good competitive moveset for Chandelure? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Chandelure in Pokemon Black/White:

ScizorSkarmoryGliscorStarmieMamoswineRotom-WashAbomasnowBisharpHaxorusHydreigonTangrowthZapdos


Chandelure is a pretty decent Ghost and Fire-typed Pokemon. Chandelure are common Pokemon to see in the BW metagame. Chandelure is weak to Dark, Ghost, Ground, Rock, and Water-typed attacks.


Species: Chandelure
Item: Choice Scarf / Leftovers
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flamethrower / Fire Blast
- Energy Ball
- Shadow Ball
- Trick / Psychic

Special Sweeper Chandelure (Popular/Trending)

Chandelure is a decent Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Chandelure last longer regaining it's it's vitality every turn. Choice Scarf will increase Chandelure's speed by 1.5x but will lock you into the first move you pick. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Trick is a status move (Chandelure switches its held item with the target's).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Chandelure
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Shadow Ball
- Psychic
- Energy Ball

Special Sweeper Chandelure (Flash Fire)

Chandelure is popular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Chandelure's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Chandelure
Item: Life Orb
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Sunny Day
- Flame Charge
- Fire Blast
- Solar Beam / Shadow Ball

Chandelure Special Sweeper (Solar Powered Lantern*)

Chandelure is a stupendous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With [Sunny Day] Chandelure can get past Politoed and Tyranitar, while providing a sun team with a strong backup sun inducer or help a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight. This moveset works better against bulky Water-types than most Chandelure sets due to a strong SolarBeam and weaker Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. Hidden Power Fighting can be used to hit Heatran and is also a reliable option for hitting Tyranitar on the switch. Although Flame Charge seems also is a nice move to be considered since it can help fix Chandelure's Speed. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.

Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Chandelure's speed by 1 stage).
Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Chandelure
Item: Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
Moveset:
- Energy Ball
- Dark Pulse
- Calm Mind
- Heat Wave

Chandelure Special Tank (Eye Chandy*)

Chandelure is a notable Special Tank. It is designed to take a great amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack.

Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Chandelure's special attack and special defense by 1 stage).
Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).



Movesets for Doubles


What is a good doubles moveset for Chandelure? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Chandelure in Pokemon Black/White:

ScizorSkarmoryGliscorStarmieMamoswineRotom-WashAbomasnowBisharpHaxorusHydreigonTangrowthZapdos


Species: Chandelure
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Shadow Ball
- Psychic
- Dark Pulse

Doubles Special Sweeper Chandelure (Flash Fire)

Chandelure is an astounding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Chandelure's special attack by 2 stages).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Chandelure learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hex
50
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Inferno
100
50%
5
100% chance to burn the target.
Night Shade
--
100%
15
Does damage equal to the user's level.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Thief
40
100%
10
If the user has no item, it steals the target's.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Haze
--
--
30
Eliminates all stat changes.
Imprison
--
--
10
No foe can use any move known by the user.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Minimize
--
--
20
Raises the user's evasiveness by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Chandelure can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Chandelure

Create a build


Have an idea in mind for Chandelure that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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