Competitive Information for Chandelure [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Chandelure chandelure
Base Stats for Chandelure

Ghost / Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
InfiltratorInfiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.


Evolutions / Family:
Litwick
Lampent
Chandelure

Weakness Chart for Ghost/Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
  
  
0.5x
0x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0x
0.5x
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ChandelureVisit Serebii's Pokedex for location, breeding, and other game details about ChandelureVisit Bulbapedia for more information about ChandelureVisit Pikalytics for competitive usage stats on Chandelure

Movesets for Singles


What is a good competitive moveset for Chandelure? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Chandelure in Pokemon Sword/Shield:

WhimsicottTogekissMiloticDragapultConkeldurrVanilluxeInteleonSylveonDurantDarmanitan-Galar


Chandelure is a marvelous Ghost and Fire-typed Pokemon. It's normal to see Chandelure show up as a Sword/Shield opponent. Chandelure is weak to Dark, Ghost, Ground, Rock, and Water-typed attacks.


Species: Chandelure
Item: Focus Sash / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave
- Energy Ball
- Shadow Ball
- Trick Room / Imprison

Special Sweeper Chandelure (Analytic)

Chandelure is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Chandelure from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Imprison is a status move (no foe can use any move known by your Chandelure).




Species: Chandelure
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Shadow Ball / Hex
- Psychic
- Energy Ball

Special Sweeper Chandelure (Flash Fire)

Chandelure is a fabulous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Chandelure's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Chandelure
Item: Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
Moveset:
- Energy Ball
- Dark Pulse
- Calm Mind
- Heat Wave

Chandelure Special Tank (Eye Chandy*)

Chandelure is a remarkable Special Tank. It is designed to take a decent amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Chandelure's special attack and special defense by 1 stage).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).



Movesets for Doubles


What is a good doubles moveset for Chandelure? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Chandelure in Pokemon Sword/Shield:

CorviknightDugtrioToxapexHattereneDittoHaxorusRhyperiorLanturnMachamp


Species: Chandelure
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Shadow Ball / Hex
- Psychic
- Energy Ball

Doubles Special Sweeper Chandelure (Flash Fire)

Chandelure is a sensational Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Chandelure's special attack by 2 stages).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Chandelure learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Ember
40
100%
25
10% chance to burn the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Inferno
100
50%
5
100% chance to burn the target.
Mystical Fire
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Payback
50
100%
10
Power doubles if the user moves after the target.
Thief
60
100%
25
If the user has no item, it steals the target's.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Imprison
--
--
10
No foe can use any move known by the user.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Minimize
--
--
10
Raises the user's evasiveness by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Chandelure can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Chandelure

Create a build


Have an idea in mind for Chandelure that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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