Competitive Information for Lampent [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Lampent lampent
Base Stats for Lampent

Ghost / Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.


Evolutions / Family:
Litwick
Lampent
Chandelure

Weakness Chart for Ghost/Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
  
0x
0.5x
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0x
0.5x
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LampentVisit Serebii's Pokedex for location, breeding, and other game details about LampentVisit Bulbapedia for more information about Lampent

Movesets for Singles


What is a good competitive moveset for Lampent? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Lampent is an extraordinary Ghost and Fire-typed Pokemon. Lampent is not a Pokemon anyone usually expects sees on the battlefield. Lampent is weak to Dark, Ghost, Ground, Rock, and Water-typed attacks.


Species: Lampent
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Shadow Ball
- Psychic
- Energy Ball

Special Sweeper Lampent (Flash Fire)

Lampent is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Lampent from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Lampent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Lampent's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Lampent's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Lampent? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Lampent
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Shadow Ball
- Psychic
- Dark Pulse

Doubles Special Sweeper Lampent (Flash Fire)

Lampent is a remarkable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Lampent from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Lampent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Lampent's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Lampent's special attack by 2 stages).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Lampent learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hex
50
100%
10
Power doubles if the target has a status ailment.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Inferno
100
50%
5
100% chance to burn the target.
Night Shade
--
100%
15
Does damage equal to the user's level.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Thief
40
100%
10
If the user has no item, it steals the target's.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Haze
--
--
30
Eliminates all stat changes.
Imprison
--
--
10
No foe can use any move known by the user.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Minimize
--
--
20
Raises the user's evasiveness by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Lampent can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Lampent

Create a build


Have an idea in mind for Lampent that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.