Competitive Information for Magneton [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Magneton magneton
Base Stats for Magneton

Electric


Evolutions / Family:
Magnemite
Magneton

Weakness Chart for Electric-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
2x
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagnetonVisit Serebii's Pokedex for location, breeding, and other game details about MagnetonVisit Bulbapedia for more information about Magneton

Movesets for Singles


What is a good competitive moveset for Magneton? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Magneton is a phenomenal Electric-typed Pokemon. It's a frequent sight to see Magneton out in the 1st generation battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Magneton's only type-related weakness is Ground.


Species: Magneton
Moveset:
- Thunderbolt / Thunder Shock
- Thunder Wave
- Reflect
- Toxic

Special Sweeper Magneton (Retro)

Magneton is a pretty decent Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Gen1 meta was a totally different monster. Remember prior to Generation IV, a move's damage category was determined by its type.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (while active, your Magneton's defense is doubled).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Magneton learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Thunder
120
70%
10
10% chance to paralyze the target.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
100
100%
15
Has 1/4 recoil.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
Never misses, even against Dig and Fly.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Magneton can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Magneton

Create a build


Have an idea in mind for Magneton that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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