Competitive Information for Suicune [Sun/Moon]
Water
Abilities:
Movesets for Singles
What is a good competitive moveset for Suicune? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Landorus-TherianGliscorChanseyCelesteelaRotom-WashZapdosTapu%20BuluLopunny-MegaSableye-MegaAmoonguss
Suicune is an outstanding Water-typed Pokemon. It's not-uncommon to find yourself dealing with Suicune when battling in the 7th generation meta. Suicune is typically seen in the UU tier (Underused). Suicune's only type-related weaknesses are Electric and Grass.
Item: Leftovers
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Scald
- Calm Mind
- Protect
- Substitute
Physical Wall Suicune (Popular/Trending)
Suicune is a legendary Physical Wall. It's purpose is to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's it's health points every turn. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Suicune this turn).
♦ Substitute is a status move (Suicune takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/hs10af5
Item: Normalium Z / Shell Bell
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall / Dive
- Iron Head
- Ice Fang / Avalanche
Physical Sweeper Suicune (Pressure)
Suicune is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
♦ Avalanche is a physical 60-base power Ice-type move (power doubles if Suicune is damaged by the target).
Link (click to copy):
https://hohoushome.com/b/hs11af5
Item: Waterium Z / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Shadow Ball
- Extrasensory
Special Sweeper Suicune (Pressure)
Suicune is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hs12af5
Item: Leftovers
Ability: Pressure
Nature: Quiet (+SpA, -Spe)
EVs: 222 Hp / 66 SpA / 222 SpD
Moveset:
- Scald
- Calm Mind
- Signal Beam
- Ice Beam
Suicune Special Wall (Calm Mind)
Suicune is a legendary Special Wall. It's meant to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's it's life every turn. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/hs13af5
Movesets for Doubles
What is a good doubles moveset for Suicune? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Landorus-TherianGliscorChanseyCelesteelaRotom-WashZapdosTapu%20BuluLopunny-MegaSableye-MegaAmoonguss
Item: Icium Z / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Ice Fang / Double-Edge
- Waterfall / Dive
- Bulldoze / Dig
- Iron Head
Doubles Physical Sweeper Suicune (Pressure)
Suicune is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp. Ice Fang was added to provide additional threat coverage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hd10af5
Item: Waterium Z / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Snarl
- Icy Wind / Ice Beam
- Shadow Ball
Doubles Special Sweeper Suicune (Pressure)
Suicune is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd11af5
Movepool
Wondering what moves can Suicune learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Suicune can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Suicune
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Protect, Extreme Speed
- Moves that inflict status: Scald, Toxic
Moves that boost Suicune's stats
- Calm Mind
- Curse
- Ominous Wind
Most notable and possible best moves for Suicune
- Calm Mind
- Hidden Power
- Hydro Pump
- Ice Beam
- Protect
- Reflect
- Rest
- Scald
- Sleep Talk
- Snarl
- Substitute
- Toxic
Common Effort Values for Suicune in Sun and Moon
- Bold Nature ( 252/0/252/0/4/0/ )
- Timid Nature ( 252/0/0/0/40/216/ )
- Optimize Suicune's EV spread for Pokemon Sun and Moon
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Suicune in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
We currently do not have any competitive video guides for Suicune in Sun/Moon
Want to have your Competitive Pokemon videos sponsored on our site? Contact us!
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Suicune. Top rated Suicune Sun/Moon movesets. You can find Suicune builds Sun/Moon. Suicune movesets Sun/Moon are listed here. VGC Suicune Competitive Movesets can be found here. Find various EV spreads, find the best nature for Suicune in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution