Competitive Information for Suicune [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Suicune suicune
Base Stats for Suicune

Water

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.


Evolutions / Family:
Suicune

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SuicuneVisit Serebii's Pokedex for location, breeding, and other game details about SuicuneVisit Bulbapedia for more information about SuicuneVisit Pikalytics for competitive usage stats on Suicune

Movesets for Singles


What is a good competitive moveset for Suicune? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Suicune in Pokemon Black/White:

TentacruelPolitoedLandorus-TherianJirachiCelebiSableyeKyuremScizorHydreigonTerrakionSwampertVaporeon


Suicune is an extraordinary Water-typed Pokemon. It's pretty standard to see Suicune show up as a Black/White opponent. Suicune's only type-related weaknesses are Electric and Grass.


Species: Suicune
Item: Leftovers
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 240 Def / 20 Spe
Moveset:
- Ice Beam
- Scald
- Calm Mind
- Protect / Substitute

Physical Wall Suicune (Popular/Trending)

Suicune is a legendary Physical Wall. It's meant to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's HP every turn. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Suicune this turn).
Substitute is a status move (Suicune takes 1/4 its max hp to put in a substitute).




Species: Suicune
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Iron Head
- Ice Fang

Physical Sweeper Suicune (Pressure)

Suicune is a legendary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).




Species: Suicune
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Shadow Ball
- Extrasensory

Special Sweeper Suicune (Pressure)

Suicune is a legendary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).




Species: Suicune
Item: Leftovers
Ability: Pressure
Nature: Quiet (+SpA, -Spe)
EVs: 222 Hp / 66 SpA / 222 SpD
Moveset:
- Scald
- Calm Mind
- Signal Beam
- Ice Beam

Suicune Special Wall (Calm Mind)

Suicune is a legendary Special Wall. The purpose of this moveset is to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's health points every turn. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Suicune? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Suicune in Pokemon Black/White:

TentacruelPolitoedLandorus-TherianJirachiCelebiSableyeKyuremScizorHydreigonTerrakionSwampertVaporeon


Species: Suicune
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Bulldoze
- Iron Head

Doubles Physical Sweeper Suicune (Pressure)

Suicune is a legendary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Suicune
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Snarl
- Icy Wind / Ice Beam
- Shadow Ball

Doubles Special Sweeper Suicune (Pressure)

Suicune is a legendary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Suicune learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
20
30% chance to flinch the target.
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Extrasensory
80
100%
30
10% chance to flinch the target.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Suicune can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Suicune

Create a build


Have an idea in mind for Suicune that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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