Competitive Information for Suicune [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Suicune suicune
Base Stats for Suicune

Water


Evolutions / Family:
Suicune

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SuicuneVisit Serebii's Pokedex for location, breeding, and other game details about SuicuneVisit Bulbapedia for more information about SuicuneVisit Pikalytics for competitive usage stats on Suicune

Movesets for Singles


What is a good competitive moveset for Suicune? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Suicune in Pokemon Gold/Silver:

RaikouForretressSkarmoryGolemMisdreavusJolteonBlisseyDonphanQwilfish


Suicune is a decent Water-typed Pokemon. It's super common to find yourself dealing with Suicune when battling in the 2nd generation meta. There were no known abilities back in the Gold/Silver Pokemon games. Suicune's only type-related weaknesses are Electric and Grass.


Species: Suicune
Item: Leftovers
Moveset:
- Surf
- Rest
- Sleep Talk
- Toxic

Support Suicune (Analytic)

Suicune is a legendary Support. In the dark days before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's it's life every turn.

Surf is a special STAB-boosted 95-base power Water-type move that deals a good amount of damage.
Rest is a status move (Suicune sleeps 2 turns and restores hp and status).
Sleep Talk is a status move (Suicune must be asleep. uses another known move).
Toxic is a status move (badly poisons the target).




Species: Suicune
Item: Life Orb
Moveset:
- Return / Headbutt
- Gust
- Dig
- Rock Smash

Physical Sweeper Suicune (Retro)

Suicune is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Gust is a physical 40-base power Flying-type move (power doubles during fly).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Suicune
Item: Life Orb
Moveset:
- Surf / Waterfall
- Ice Beam / Aurora Beam
- Bite
- Mirror Coat

Special Sweeper Suicune (Retro)

Suicune is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type.

Surf is a special STAB-boosted 95-base power Water-type move that deals a good amount of damage.
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a mighty amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).



Movepool


Wondering what moves can Suicune learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Surf
95
100%
15
No additional effect.
Water Gun
40
100%
25
No additional effect.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Fly.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mist
--
--
30
While active, user is protected from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Suicune can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Suicune

Create a build


Have an idea in mind for Suicune that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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