Competitive Information for Celebi [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Celebi celebi
Base Stats for Celebi

Psychic / Grass

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.


Evolutions / Family:
Celebi

Weakness Chart for Psychic/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
4x
2x
  
0.5x
  
0.5x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
0.5x
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CelebiVisit Serebii's Pokedex for location, breeding, and other game details about CelebiVisit Bulbapedia for more information about Celebi

Movesets for Singles


What is a good competitive moveset for Celebi? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Celebi in Pokemon Sword/Shield:

CorviknightExcadrillTyranitarAegislashKyuremZeraoraHippowdonKeldeoMelmetalTerrakionPincurchinRaichu-Alola


Celebi is a remarkable Psychic and Grass-typed Pokemon. It's not-uncommon to find yourself dealing with Celebi when battling in the 8th generation meta. Celebi is weak to Bug, Dark, Fire, Flying, Ghost, Ice, and Poison-typed attacks.


Species: Celebi
Item: Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Leaf Blade / Seed Bomb
- Zen Headbutt / Psycho Cut
- Facade
- U-turn

Physical Sweeper Celebi (Natural Cure)

Celebi is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Celebi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Celebi has its major status condition cured when it switches out. Facade's damage doubles when the user has a status affliction.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Facade is a physical 70-base power Normal-type move (power doubles if Celebi is burn/poison/paralyzed).
U-turn is a physical 70-base power Bug-type move (Celebi switches out after damaging the target).




Species: Celebi
Item: Life Orb / White Herb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Psychic
- Pollen Puff
- Earth Power

Special Sweeper Celebi (Natural Cure)

Celebi is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Celebi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Celebi has its major status condition cured when it switches out.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Celebi's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Pollen Puff is a special 90-base power Bug-type move (if the target is an ally, heals 50% of its max hp).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Celebi? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Celebi in Pokemon Sword/Shield:

CorviknightExcadrillTyranitarAegislashKyuremZeraoraHippowdonKeldeoMelmetalTerrakionPincurchinRaichu-Alola


Species: Celebi
Item: Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Leaf Blade / Seed Bomb
- Zen Headbutt / Psycho Cut
- Facade
- U-turn

Doubles Physical Sweeper Celebi (Natural Cure)

Celebi is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Celebi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Celebi has its major status condition cured when it switches out. Facade's damage doubles when the user has a status affliction.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Facade is a physical 70-base power Normal-type move (power doubles if Celebi is burn/poison/paralyzed).
U-turn is a physical 70-base power Bug-type move (Celebi switches out after damaging the target).




Species: Celebi
Item: Life Orb / White Herb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Dazzling Gleam
- Psychic
- Pollen Puff

Doubles Special Sweeper Celebi (Natural Cure)

Celebi is a legendary Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Celebi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Celebi has its major status condition cured when it switches out.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Celebi's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Pollen Puff is a special 90-base power Bug-type move (if the target is an ally, heals 50% of its max hp).



Movepool


Wondering what moves can Celebi learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aura Sphere
80
--
20
This move does not check accuracy.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Magical Leaf
60
--
20
This move does not check accuracy.
Pollen Puff
90
100%
15
If the target is an ally, heals 50% of its max HP.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Leaf Blade
90
100%
15
High critical hit ratio.
Psycho Cut
70
100%
20
High critical hit ratio.
Seed Bomb
80
100%
15
No additional effect.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Healing Wish
--
--
10
User faints. Next hurt Pokemon is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Life Dew
--
--
10
Heals the user (and allies) by 1/4 amount.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Metronome
--
--
10
Picks a random move.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Celebi can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Celebi

Create a build


Have an idea in mind for Celebi that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.