Competitive Information for Milotic [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Milotic milotic
Base Stats for Milotic

Water

Abilities:
Marvel ScaleMarvel Scale: If this Pokemon is statused, its Defense is 1.5x.


Evolutions / Family:
Feebas
Milotic

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MiloticVisit Serebii's Pokedex for location, breeding, and other game details about MiloticVisit Bulbapedia for more information about MiloticVisit Pikalytics for competitive usage stats on Milotic

Movesets for Singles


What is a good competitive moveset for Milotic? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Milotic in Pokemon Diamond/Pearl:

HeatranFlygonMetagrossGengarSkarmoryClefableGliscorKingdraMagnezoneRotom-HeatNidoqueenLucario


Milotic is popular Water-typed Pokemon. Milotic is a pretty regular Pokemon to see in Generation 4. Milotic's only type-related weaknesses are Electric and Grass.


Species: Milotic
Item: Flame Orb
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Water Pulse
- Ice Beam
- Dragon Pulse
- Protect

Special Sweeper Milotic (Marvel Scale)

Milotic is a spectacular Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Milotic at the end of the turn which will activate Milotic's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Milotic is statused its defense is 1.5x.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 90-base power Dragon-type move that deals a mighty amount of damage.
Protect is a status move (prevents moves from affecting your Milotic this turn).




Species: Milotic
Item: Leftovers
Ability: Marvel Scale
Nature: Calm (+SpD, -Atk)
EVs: 248 Hp / 196 Def / 56 SpD / 8 Spe
Moveset:
- Mirror Coat
- Confuse Ray
- Hypnosis
- Mist

Marvel Scale Milotic

Milotic is popular Double Wall. It's purpose is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Milotic last longer regaining it's it's health points every turn. With Marvel Scale, if Milotic is statused its defense is 1.5x.

Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).
Confuse Ray is a status move (confuses the target).
Hypnosis is a status move (causes the target to fall asleep).
Mist is a status move (for 5 turns, protects Milotic's party from stat drops).



Movesets for Doubles


What is a good doubles moveset for Milotic? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Milotic in Pokemon Diamond/Pearl:

HeatranFlygonMetagrossGengarSkarmoryClefableGliscorKingdraMagnezoneRotom-HeatNidoqueenLucario


Species: Milotic
Item: Flame Orb
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Water Pulse
- Icy Wind / Ice Beam
- Dragon Pulse
- Protect

Doubles Special Sweeper Milotic (Marvel Scale)

Milotic is a notable Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Milotic at the end of the turn which will activate Milotic's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Milotic is statused its defense is 1.5x.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 90-base power Dragon-type move that deals a nice amount of damage.
Protect is a status move (prevents moves from affecting your Milotic this turn).



Movepool


Wondering what moves can Milotic learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
90
100%
10
No additional effect.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
35
95%
35
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Milotic can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Milotic

Create a build


Have an idea in mind for Milotic that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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