Competitive Information for Dusclops [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Dusclops dusclops
Base Stats for Dusclops

Ghost

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Duskull
Dusclops

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
2x
  
  
0x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0x
0.5x
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DusclopsVisit Serebii's Pokedex for location, breeding, and other game details about DusclopsVisit Bulbapedia for more information about DusclopsVisit Pikalytics for competitive usage stats on Dusclops

Movesets for Singles


What is a good competitive moveset for Dusclops? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Dusclops in Pokemon Ruby/Sapphire:

BlisseySwampertTyranitarMagnetonCacturneUmbreonVaporeonCradilyZangooseTentacruelAmpharosBlastoise


Dusclops is a wonderful Ghost-typed Pokemon. It's not-uncommon to find yourself dealing with Dusclops when battling in the 3rd generation meta. Dusclops's only type-related weaknesses are Dark and Ghost.


Species: Dusclops
Item: Leftovers
Ability: Pressure
Nature: Careful (+SpD, -SpA)
EVs: 248 Hp / 8 Def / 252 SpD
Moveset:
- Night Shade
- Pain Split
- Rest
- Will-O-Wisp

Special Wall Dusclops (Analytic)

Dusclops is pretty popular Special Wall. It is meant to take a hefty amount of hits from special attacks while dealing some decent damage. Prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Dusclops last longer regaining it's life every turn. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusclops's level).
Pain Split is a status move (shares hp of Dusclops and target equally).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Will-O-Wisp is a status move (burns the target).




Species: Dusclops
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Ball
- Double-Edge / Return
- Earthquake
- Rock Slide

Physical Sweeper Dusclops (Pressure)

Dusclops is an interesting Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Dusclops
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Ice Punch
- Psychic
- Fire Punch
- Thunder Punch

Special Sweeper Dusclops (Pressure)

Dusclops is a sensational Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).




Species: Dusclops
Item: Air Balloon
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Atk / 252 SpD / 252 Spe
Moveset:
- Sleep Talk
- Rest
- Earthquake
- Ice Punch

Dusclops Support (Resttalk)

Dusclops is a notable Support. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Sleep Talk is a status move (Dusclops must be asleep. uses another known move).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).




Species: Dusclops
Item: Eviolite
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Rest
- Confuse Ray / Destiny Bond
- Double Team
- Toxic

Dusclops Special Wall (Trollclops)

Dusclops is a phenomenal Special Wall. The purpose of this moveset is to take a hefty amount of hits from special attacks while dealing some decent damage. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Confuse Ray is a status move (confuses the target).
Destiny Bond is a status move (if an opponent knocks out your Dusclops, it also faints).
Double Team is a status move (raises your Dusclops's evasiveness by 1 stage).
Toxic is a status move (badly poisons the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movesets for Doubles


What is a good doubles moveset for Dusclops? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Dusclops in Pokemon Ruby/Sapphire:

BlisseySwampertTyranitarMagnetonCacturneUmbreonVaporeonCradilyZangooseTentacruelAmpharosBlastoise


Species: Dusclops
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- Shadow Ball

Doubles Physical Sweeper Dusclops (Pressure)

Dusclops is a wonderful Physical Sweeper. It tries to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Dusclops
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Psychic
- Fire Punch
- Thunder Punch

Doubles Special Sweeper Dusclops (Pressure)

Dusclops is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Dusclops learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Future Sight
80
90%
15
Hits two turns after being used.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Bind
15
75%
20
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shadow Punch
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Dusclops can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Dusclops

Create a build


Have an idea in mind for Dusclops that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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