Competitive Information for Vaporeon [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Vaporeon vaporeon
Base Stats for Vaporeon

Water

Abilities:
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VaporeonVisit Serebii's Pokedex for location, breeding, and other game details about VaporeonVisit Bulbapedia for more information about VaporeonVisit Pikalytics for competitive usage stats on Vaporeon

Movesets for Singles


What is a good competitive moveset for Vaporeon? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Vaporeon in Pokemon Ruby/Sapphire:

MagnetonCelebiBlisseyClaydolGyaradosDugtrioDonphanBreloomCharizardHariyamaUmbreonAlakazam


Vaporeon is a fabulous Water-typed Pokemon. It's pretty usual to find yourself dealing with Vaporeon when battling in the 3rd generation meta. Vaporeon's only type-related weaknesses are Electric and Grass.


Species: Vaporeon
Item: Leftovers / Salac Berry
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Ice Beam / Haze
- Surf / Hydro Pump
- Protect
- Wish / Baton Pass

Physical Wall Vaporeon (Analytic)

Vaporeon is a spectacular Physical Wall. It tries to take a substantial amount of physical hits while dealing some decent damage. In the dark days before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's it's life every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Haze is a status move (eliminates all stat changes).
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a serious amount of damage.
Protect is a status move (prevents moves from affecting your Vaporeon this turn).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Baton Pass is a status move (Vaporeon switches, passing stat changes and more).




Species: Vaporeon
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam / Aurora Beam
- Bite
- Wish

Special Sweeper Vaporeon (Water Absorb)

Vaporeon is a marvelous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a substantial amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).




Species: Vaporeon
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 252 Def / 8 Spe
Moveset:
- Wish
- Protect
- Toxic
- Surf

Vaporeon Physical Wall (Advanced Vaporeon)

Vaporeon is an astounding Physical Wall. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's it's vitality every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Wish is a status move (next turn, heals 50% of the recipient's max hp).
Protect is a status move (prevents moves from affecting your Vaporeon this turn).
Toxic is a status move (badly poisons the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).




Species: Vaporeon
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 180 Hp / 252 Def / 40 SpD / 36 Spe
Moveset:
- Wish
- Protect
- Surf
- Roar

Vaporeon Physical Wall (Vaportank)

Vaporeon is a pretty decent Physical Wall. It is designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's life every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Wish is a status move (next turn, heals 50% of the recipient's max hp).
Protect is a status move (prevents moves from affecting your Vaporeon this turn).
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Roar is a status move (forces the target to switch to a random ally).




Species: Vaporeon
Item: Leftovers
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 215 Hp / 215 SpA / 80 Spe
Moveset:
- Shadow Ball
- Rain Dance
- Sleep Talk
- Rest

Vaporeon Special Tank (Vapor Hydration)

Vaporeon is an astounding Special Tank. This moveset is designed to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's HP every turn.

Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Sleep Talk is a status move (Vaporeon must be asleep. uses another known move).
Rest is a status move (Vaporeon sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Vaporeon? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Vaporeon in Pokemon Ruby/Sapphire:

MagnetonCelebiBlisseyClaydolGyaradosDugtrioDonphanBreloomCharizardHariyamaUmbreonAlakazam


Species: Vaporeon
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Bite
- Wish

Doubles Special Sweeper Vaporeon (Water Absorb)

Vaporeon is a fabulous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a hefty amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).



Movepool


Wondering what moves can Vaporeon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Vaporeon can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Vaporeon

Create a build


Have an idea in mind for Vaporeon that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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