Competitive Information for Vaporeon [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Vaporeon vaporeon
Base Stats for Vaporeon

Water

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VaporeonVisit Serebii's Pokedex for location, breeding, and other game details about VaporeonVisit Bulbapedia for more information about VaporeonVisit Pikalytics for competitive usage stats on Vaporeon

Movesets for Singles


What is a good competitive moveset for Vaporeon? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Vaporeon in Pokemon Gold/Silver:

ForretressGengarTyranitarRaikouExeggutorHeracrossJolteonMeganiumPikachuMuk


Vaporeon is a notable Water-typed Pokemon. Vaporeon is a normal Pokemon to see in Generation 2. There were no known abilities back in the Gold/Silver Pokemon games. Vaporeon's only type-related weaknesses are Electric and Grass.


Species: Vaporeon
Item: Life Orb
Moveset:
- Surf / Waterfall
- Ice Beam / Aurora Beam
- Bite
- Growth

Special Sweeper Vaporeon (Retro)

Vaporeon is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. In the old days prior to Generation IV, a move's damage category was determined by its type.

Surf is a special STAB-boosted 95-base power Water-type move that deals a great amount of damage.
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a large amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Growth is a status move (raises your Vaporeon's special attack by 1 stage).




Species: Vaporeon
Item: Leftovers
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 215 Hp / 215 SpA / 80 Spe
Moveset:
- Shadow Ball
- Rain Dance
- Sleep Talk
- Rest

Vaporeon Special Tank (Vapor Hydration)

Vaporeon is pretty popular Special Tank. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's stamina every turn.

Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Sleep Talk is a status move (Vaporeon must be asleep. uses another known move).
Rest is a status move (Vaporeon sleeps 2 turns and restores hp and status).



Movepool


Wondering what moves can Vaporeon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Surf
95
100%
15
No additional effect.
Water Gun
40
100%
25
No additional effect.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/4 recoil.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Growl
--
100%
40
Lowers the target's Attack by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
While active, user is protected from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Vaporeon can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Vaporeon

Create a build


Have an idea in mind for Vaporeon that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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