Competitive Information for Vaporeon [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Vaporeon vaporeon
Base Stats for Vaporeon

Water

Abilities:
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VaporeonVisit Serebii's Pokedex for location, breeding, and other game details about VaporeonVisit Bulbapedia for more information about VaporeonVisit Pikalytics for competitive usage stats on Vaporeon

Movesets for Singles


What is a good competitive moveset for Vaporeon? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Vaporeon in Pokemon Sun/Moon:

GliscorCharizard-Mega-XSylveonVenusaur-MegaScizorUmbreonRegisteelFlorgesPrimeapeGolemJynxDonphan


Vaporeon is a stupendous Water-typed Pokemon. Vaporeon are common Pokemon to see in the SM metagame. Vaporeon's only type-related weaknesses are Electric and Grass.


Species: Vaporeon
Item: Leftovers / Assault Vest
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Scald
- Protect
- Toxic
- Wish / Heal Bell

Physical Wall Vaporeon (Analytic)

Vaporeon is popular Physical Wall. It's designed to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's HP every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Protect is a status move (prevents moves from affecting your Vaporeon this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Wish is a status move (next turn, 50% of your Vaporeon's max hp is restored).
Heal Bell is a status move (cures your Vaporeon's party of all status conditions).




Species: Vaporeon
Item: Waterium Z / Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Synchronoise
- Hyper Voice
- Ice Beam

Special Sweeper Vaporeon (Water Absorb)

Vaporeon is a phenomenal Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Vaporeon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Vaporeon's type).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Vaporeon
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 252 Def / 8 Spe
Moveset:
- Wish
- Protect
- Toxic
- Surf

Vaporeon Physical Wall (Advanced Vaporeon)

Vaporeon is a spectacular Physical Wall. It's primary goal is to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's stamina every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Wish is a status move (next turn, 50% of your Vaporeon's max hp is restored).
Protect is a status move (prevents moves from affecting your Vaporeon this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).




Species: Vaporeon
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 180 Hp / 252 Def / 40 SpD / 36 Spe
Moveset:
- Wish
- Protect
- Surf
- Roar

Vaporeon Physical Wall (Vaportank)

Vaporeon is popular Physical Wall. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's it's health every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Wish is a status move (next turn, 50% of your Vaporeon's max hp is restored).
Protect is a status move (prevents moves from affecting your Vaporeon this turn).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Roar is a status move (forces the target to switch to a random ally).




Species: Vaporeon
Item: Leftovers
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 215 Hp / 215 SpA / 80 Spe
Moveset:
- Shadow Ball
- Rain Dance
- Sleep Talk
- Rest

Vaporeon Special Tank (Vapor Hydration)

Vaporeon is a fabulous Special Tank. This moveset attempts to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's stamina every turn. With Hydration, Vaporeon has its status cured at the end of each turn if rain dance is active.

Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Sleep Talk is a status move (Vaporeon must be asleep. uses another known move).
Rest is a status move (Vaporeon sleeps 2 turns and restores hp and status).




Species: Vaporeon
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 136 Hp / 136 Def / 136 SpD / 100 Spe
Moveset:
- Scald
- Wish
- Baton Pass
- Acid Armor / Aqua Ring

Vaporeon Double Wall (Baton Tank)

Vaporeon is a pretty decent Double Wall. It's purpose is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Vaporeon last longer regaining it's health every turn. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Wish is a status move (next turn, 50% of your Vaporeon's max hp is restored).
Baton Pass is a status move (Vaporeon switches, passing stat changes and more).
Acid Armor is a status move (raises your Vaporeon's defense by 2 stages).
Aqua Ring is a status move (Vaporeon recovers 1/16 max hp per turn).



Movesets for Doubles


What is a good doubles moveset for Vaporeon? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Vaporeon in Pokemon Sun/Moon:

GliscorCharizard-Mega-XSylveonVenusaur-MegaScizorUmbreonRegisteelFlorgesPrimeapeGolemJynxDonphan


Species: Vaporeon
Item: Waterium Z / Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Hyper Voice
- Synchronoise
- Icy Wind

Doubles Special Sweeper Vaporeon (Water Absorb)

Vaporeon is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Vaporeon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Vaporeon heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Vaporeon's type).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Vaporeon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Trump Card
--
--
5
More power the fewer PP this move has left.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Vaporeon can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Vaporeon

Create a build


Have an idea in mind for Vaporeon that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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