Competitive Information for Registeel [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Registeel registeel
Base Stats for Registeel

Steel

Abilities:
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.
,
Light MetalLight Metal: This Pokemon's weight is halved.


Evolutions / Family:
Registeel

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for RegisteelVisit Serebii's Pokedex for location, breeding, and other game details about RegisteelVisit Bulbapedia for more information about RegisteelVisit Pikalytics for competitive usage stats on Registeel

Movesets for Singles


What is a good competitive moveset for Registeel? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Registeel in Pokemon Sun/Moon:

SerperiorRotom-WashMarowak-AlolaCharizard-Mega-YGengarGreninjaDragoniteMandibuzzSkarmoryDittoSableye-MegaHydreigon


Registeel is a remarkable Steel-typed Pokemon. Registeel is a super common Pokemon to see in Generation 7. Registeel is weak to Fighting, Fire, and Ground-typed attacks.


Species: Registeel
Item: Leftovers
Ability: Clear Body
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Iron Head
- Stealth Rock
- Thunder Wave
- Toxic

Special Wall Registeel (Popular/Trending)

Registeel is a legendary Special Wall. The purpose of this moveset is to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Registeel last longer regaining it's health points every turn. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Thunder Wave is a status move (paralyzes the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Registeel
Item: Leftovers
Ability: Clear Body
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Iron Head
- Stealth Rock / Stealth Rock
- Thunder Wave / Thunder Wave
- Toxic / Toxic

Double Wall Registeel (Popular/Trending)

Registeel is a legendary Double Wall. It's meant to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Registeel last longer regaining it's it's health every turn. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Thunder Wave is a status move (paralyzes the target).
Thunder Wave is a status move (paralyzes the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Registeel
Item: Steelium Z / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Superpower
- Double-Edge / Return
- Earthquake

Physical Sweeper Registeel (Clear Body)

Registeel is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Registeel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Registeel's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Registeel
Item: Steelium Z / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flash Cannon
- Thunderbolt
- Hyper Beam
- Ancient Power

Special Sweeper Registeel (Clear Body)

Registeel is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Registeel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Hyper Beam is a special 150-base power Normal-type move (Registeel cannot move next turn).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).




Species: Registeel
Item: Leftovers
Ability: Clear Body
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 252 Def / 4 Spe
Moveset:
- Stealth Rock / Toxic
- Block
- Rock Slide
- Ice Punch / Aerial Ace

Registeel Physical Wall (Registeel Is Here)

Registeel is a legendary Physical Wall. It tries to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Registeel last longer regaining it's it's health every turn. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Block is a status move (prevents the target from switching out).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).



Movesets for Doubles


What is a good doubles moveset for Registeel? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Registeel in Pokemon Sun/Moon:

SerperiorRotom-WashMarowak-AlolaCharizard-Mega-YGengarGreninjaDragoniteMandibuzzSkarmoryDittoSableye-MegaHydreigon


Species: Registeel
Item: Groundium Z / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Iron Head
- Superpower

Doubles Physical Sweeper Registeel (Clear Body)

Registeel is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Registeel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Registeel's attack and defense by 1 stage).




Species: Registeel
Item: Steelium Z / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flash Cannon
- Thunderbolt
- Hyper Beam
- Ancient Power

Doubles Special Sweeper Registeel (Clear Body)

Registeel is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Registeel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Registeel's stat stages.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Hyper Beam is a special 150-base power Normal-type move (Registeel cannot move next turn).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).



Movepool


Wondering what moves can Registeel learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Lock-On
--
--
5
User's next move will not miss the target.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Registeel can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Registeel

Create a build


Have an idea in mind for Registeel that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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