Competitive Information for Primeape [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Primeape primeape
Base Stats for Primeape

Fighting

Abilities:
Vital SpiritVital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Anger PointAnger Point: If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
,
DefiantDefiant: This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.


Evolutions / Family:
Mankey
Primeape

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Primeape? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Primeape in Pokemon Sun/Moon:

Charizard-Mega-XVaporeonGolemJynxPinsir-MegaRotom-WashPinsirCharizardTaurosSwellow


Primeape is an astounding Fighting-typed Pokemon. It's common to find yourself dealing with Primeape when battling in the 7th generation meta. Primeape is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Primeape
Item: Choice Scarf / Adrenaline Orb
Ability: Defiant
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat
- Gunk Shot
- Stone Edge
- U-turn

Physical Sweeper Primeape (Popular/Trending)

Primeape is a sensational Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Primeape's speed by 1.5x but will lock you into the first move you pick. With Defiant, Primeape's attack is raised by 2 for each of its stats that is lowered by a foe.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Primeape's defense and special defense by 1 stage).
Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
U-turn is a physical 70-base power Bug-type move (Primeape switches out after damaging the target).



Species: Primeape
Item: Fightinium Z / Focus Sash
Ability: Defiant
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Close Combat / Brick Break
- Throat Chop / Double-Edge
- Outrage
- Earthquake

Physical Sweeper Primeape (Defiant)

Primeape is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Primeape from being one-shotted and allowing it to atleast use a crucial move when brought out. With Defiant, Primeape's attack is raised by 2 for each of its stats that is lowered by a foe. Throat Chop was added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Primeape's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Primeape afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).



Species: Primeape
Item: Expert Belt
Ability: Vital Spirit
Nature: Jolly (+Spe, -SpA)
EVs: 250 Hp / 250 Atk / 10 SpD
Moveset:
- Seed Bomb / Fire Punch
- Close Combat
- Bulk Up
- Encore / Substitute

Primeape Physical Tank (Angry Ape)

Primeape is a stupendous Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. With Vital Spirit, Primeape cannot fall asleep. gaining this ability while asleep cures it.

Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Primeape's defense and special defense by 1 stage).
Bulk Up is a status move (raises your Primeape's attack and defense by 1 stage).
Encore is a status move (target repeats its last move for its next 3 turns).
Substitute is a status move (Primeape takes 1/4 its max hp to put in a substitute).


Movesets for Doubles


What is a good doubles moveset for Primeape? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Primeape in Pokemon Sun/Moon:

Charizard-Mega-XVaporeonGolemJynxPinsir-MegaRotom-WashPinsirCharizardTaurosSwellow


Species: Primeape
Item: Fightinium Z / Focus Sash
Ability: Defiant
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return

Doubles Physical Sweeper Primeape (Defiant)

Primeape is an astounding Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Primeape from being one-shotted and allowing it to atleast use a crucial move when brought out. With Defiant, Primeape's attack is raised by 2 for each of its stats that is lowered by a foe.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Primeape's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).


Movepool


Wondering what moves can Primeape learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cross Chop
100
80%
5
High critical hit ratio.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Karate Chop
50
100%
25
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Smelling Salts
70
100%
10
Power doubles if target is paralyzed, and cures it.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Primeape can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Primeape

Create a build


Have an idea in mind for Primeape that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Primeape's EVs for Sun/Moon




Visit Smogon's Pokedex for more competitive movesets for PrimeapeVisit Serebii's Pokedex for location, breeding, and other game details about PrimeapeVisit Bulbapedia for more information about PrimeapeVisit Pikalytics for competitive usage stats on Primeape