Competitive Information for Jynx [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Jynx jynx
Base Stats for Jynx

Ice / Psychic

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated or taunted.
,
ForewarnForewarn: On switch-in, this Pokemon is alerted to the foes' move with the highest power.
,
Dry SkinDry Skin: This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.


Evolutions / Family:
Smoochum
Jynx

Weakness Chart for Ice/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
  
2x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
  
  
0.5x
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JynxVisit Serebii's Pokedex for location, breeding, and other game details about JynxVisit Bulbapedia for more information about JynxVisit Pikalytics for competitive usage stats on Jynx

Movesets for Singles


What is a good competitive moveset for Jynx? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Jynx in Pokemon Sun/Moon:

PrimeapeVaporeonGolemCharizard-Mega-XMeowsticEspeonMetagrossMedicham-MegaPinsir-MegaSalamenceStunfiskHeracross-Mega


Jynx is a phenomenal Ice and Psychic-typed Pokemon. It's not-uncommon to see Jynx show up as a Sun/Moon opponent. Jynx is weak to Bug, Dark, Fire, Ghost, Rock, and Steel-typed attacks.


Species: Jynx
Item: Choice Scarf / Normalium Z
Ability: Dry Skin
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam
- Psychic / Trick
- Lovely Kiss
- Nasty Plot

Special Sweeper Jynx (Analytic)

Jynx is pretty popular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Jynx's speed by 1.5x but will lock you into the first move you pick. With Dry Skin, Jynx is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun.

Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Trick is a status move (Jynx switches its held item with the target's).
Lovely Kiss is a status move (causes the target to fall asleep).
Nasty Plot is a status move (raises your Jynx's special attack by 2 stages).




Species: Jynx
Item: Psychium Z / Life Orb
Ability: Dry Skin
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Ice Beam
- Hyper Voice
- Energy Ball

Special Sweeper Jynx (Dry Skin)

Jynx is an interesting Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jynx from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jynx's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dry Skin, Jynx is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Jynx
Item: Life Orb
Ability: Dry Skin
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 1 Spe
Moveset:
- Psyshock
- Focus Blast / Rain Dance
- Mean Look
- Perish Song

Jynx Special Tank (Trapper Minaj)

Jynx is a phenomenal Special Tank. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Jynx's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dry Skin, Jynx is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Mean Look is a status move (prevents the target from switching out).
Perish Song is a status move (all active pokemon will faint in 3 turns).




Species: Jynx
Item: Life Orb
Ability: Dry Skin
Nature: Mild (+SpA, -Def)
EVs: 198 Hp / 225 SpA / 87 SpD
Moveset:
- Nasty Plot
- Signal Beam
- Rain Dance
- Blizzard

Jynx Special Tank (Purple Minaj Clone)

Jynx is a stupendous Special Tank. It was designed to take a great amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Jynx's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dry Skin, Jynx is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun.

Nasty Plot is a status move (raises your Jynx's special attack by 2 stages).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Blizzard is a special STAB-boosted 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).



Movesets for Doubles


What is a good doubles moveset for Jynx? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Jynx in Pokemon Sun/Moon:

PrimeapeVaporeonGolemCharizard-Mega-XMeowsticEspeonMetagrossMedicham-MegaPinsir-MegaSalamenceStunfiskHeracross-Mega


Species: Jynx
Item: Normalium Z / Life Orb
Ability: Dry Skin
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Icy Wind / Ice Beam
- Psychic / Psyshock
- Energy Ball

Doubles Special Sweeper Jynx (Dry Skin)

Jynx is an awesome Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jynx from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jynx's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dry Skin, Jynx is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Jynx learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Frost Breath
60
90%
10
Always results in a critical hit.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Wring Out
--
100%
5
More power the more HP the target has left.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Heart Stamp
60
100%
25
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Lick
30
100%
30
30% chance to paralyze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Submission
80
80%
20
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Wake-Up Slap
70
100%
10
Power doubles if target is asleep, and wakes it.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Aurora Veil
--
--
20
For 5 turns, damage to allies is halved. Hail only.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lovely Kiss
--
75%
10
Causes the target to fall asleep.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Miracle Eye
--
--
40
Psychic hits Dark. Evasiveness ignored.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sing
--
55%
15
Causes the target to fall asleep.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Jynx can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Jynx

Create a build


Have an idea in mind for Jynx that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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