Competitive Information for Jynx [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Jynx jynx
Base Stats for Jynx

Ice / Psychic


Evolutions / Family:
Smoochum
Jynx

Weakness Chart for Ice/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
  
2x
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JynxVisit Serebii's Pokedex for location, breeding, and other game details about JynxVisit Bulbapedia for more information about JynxVisit Pikalytics for competitive usage stats on Jynx

Movesets for Singles


What is a good competitive moveset for Jynx? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Jynx in Pokemon Gold/Silver:

ZapdosCloysterGengarGolemRhydonNidokingBlissey


Jynx is an awesome Ice and Psychic-typed Pokemon. It's a frequent sight to see Jynx out in the 2nd generation battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Jynx is weak to Bug, Dark, Fire, Ghost, Rock, and Steel-typed attacks.


Species: Jynx
Item: Leftovers / Nothing
Moveset:
- Ice Beam
- Psychic
- Thief
- Lovely Kiss / Substitute

Support Jynx (Analytic)

Jynx is a sensational Support. Don't forget back before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Jynx last longer regaining it's it's HP every turn.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thief is a special 40-base power Dark-type move (if your Jynx has no item, it steals the target's).
Lovely Kiss is a status move (causes the target to fall asleep).
Substitute is a status move (Jynx takes 1/4 its max hp to put in a substitute).




Species: Jynx
Item: Life Orb / Focus Sash
Moveset:
- Ice Beam / Ice Punch
- Psychic / Confusion
- Petal Dance
- Bubble Beam

Special Sweeper Jynx (Retro)

Jynx is a wonderful Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Jynx from being one-shotted and allowing it to atleast use a crucial move when brought out.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Confusion is a special STAB-boosted 50-base power Psychic-type move (10% chance to confuse the target).
Petal Dance is a special 70-base power Grass-type move (lasts 2-3 turns. confuses your Jynx afterwards).
Bubble Beam is a special 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).



Movepool


Wondering what moves can Jynx learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Petal Dance
70
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Powder Snow
40
100%
25
10% chance to freeze the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Thief
40
100%
10
If the user has no item, it steals the target's.
Water Gun
40
100%
25
No additional effect.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dizzy Punch
70
100%
10
20% chance to confuse the target.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Lick
20
100%
30
30% chance to paralyze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pound
40
100%
35
No additional effect.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Lovely Kiss
--
75%
10
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the target's evasiveness by 1.
Teleport
--
--
20
Fails when used.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Jynx can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Jynx

Create a build


Have an idea in mind for Jynx that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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