Competitive Information for Smoochum [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Smoochum smoochum
Base Stats for Smoochum

Ice / Psychic


Evolutions / Family:
Smoochum
Jynx

Weakness Chart for Ice/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
  
2x
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SmoochumVisit Serebii's Pokedex for location, breeding, and other game details about SmoochumVisit Bulbapedia for more information about Smoochum

Movesets for Singles


What is a good competitive moveset for Smoochum? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Smoochum is a sensational Ice and Psychic-typed Pokemon. Smoochum is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Smoochum is weak to Bug, Dark, Fire, Ghost, Rock, and Steel-typed attacks.


Species: Smoochum
Item: Life Orb / Focus Sash
Moveset:
- Ice Beam / Ice Punch
- Psychic / Confusion
- Petal Dance
- Thief

Special Sweeper Smoochum (Retro)

Smoochum is a spectacular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Smoochum from being one-shotted and allowing it to atleast use a crucial move when brought out.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Confusion is a special STAB-boosted 50-base power Psychic-type move (10% chance to confuse the target).
Petal Dance is a special 70-base power Grass-type move (lasts 2-3 turns. confuses your Smoochum afterwards).
Thief is a special 40-base power Dark-type move (if your Smoochum has no item, it steals the target's).



Movepool


Wondering what moves can Smoochum learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze the target.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Petal Dance
70
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Powder Snow
40
100%
25
10% chance to freeze the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
Dizzy Punch
70
100%
10
20% chance to confuse the target.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Lick
20
100%
30
30% chance to paralyze the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Mean Look
--
--
5
Prevents the target from switching out.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the target's evasiveness by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Smoochum can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Smoochum

Create a build


Have an idea in mind for Smoochum that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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