Competitive Information for Zangoose [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Zangoose zangoose
Base Stats for Zangoose

Normal

Abilities:
ImmunityImmunity: This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.


Evolutions / Family:
Zangoose

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZangooseVisit Serebii's Pokedex for location, breeding, and other game details about ZangooseVisit Bulbapedia for more information about ZangooseVisit Pikalytics for competitive usage stats on Zangoose

Movesets for Singles


What is a good competitive moveset for Zangoose? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Zangoose in Pokemon Ruby/Sapphire:

BlazikenDugtrioKingdraBlisseyBreloomWeezingJolteonFlygonDusclopsAmpharosTentacruel


Zangoose is a sensational Normal-typed Pokemon. It's pretty usual to see Zangoose show up as a Ruby/Sapphire opponent. Zangoose's only type-related weakness is Fighting.


Species: Zangoose
Item: Silk Scarf / Salac Berry
Ability: Immunity
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Ball
- Brick Break
- Quick Attack
- Swords Dance / Return

Physical Sweeper Zangoose (Analytic)

Zangoose is a spectacular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. With Immunity, Zangoose cannot be poisoned. gaining this ability while poisoned cures it.

Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Quick Attack is a physical STAB-boosted priority-increased 40-base power Normal-type move (usually goes first).
Swords Dance is a status move (raises your Zangoose's attack by 2 stages).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Zangoose
Item: Life Orb / Focus Sash
Ability: Immunity
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Brick Break
- Rock Slide

Physical Sweeper Zangoose (Immunity)

Zangoose is a notable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Zangoose from being one-shotted and allowing it to atleast use a crucial move when brought out. With Immunity, Zangoose cannot be poisoned. gaining this ability while poisoned cures it.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Zangoose
Item: Salac Berry
Ability: Immunity
Nature: Hasty (+Spe, -Def)
EVs: 24 Hp / 252 Atk / 232 Spe
Moveset:
- Shadow Ball
- Flail
- Substitute
- Swords Dance

Zangoose Physical Sweeper (Shinigami Flail)

Zangoose is a sensational Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. With Immunity, Zangoose cannot be poisoned. gaining this ability while poisoned cures it. This Zangoose has been specially designed to end up with exactly 1HP after 4 substitutes. The whole idea is basicly to hide behind the substitute while powering yourself up using Swords Dance, receiving a nice Speed boost from the Salac Berry after your HP hits that critical point, then unleash HELL upon your opponent using Flail.

Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Flail is a physical STAB-boosted 0-base power Normal-type move (more power the less hp your Zangoose has left).
Substitute is a status move (Zangoose takes 1/4 its max hp to put in a substitute).
Swords Dance is a status move (raises your Zangoose's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Zangoose? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Zangoose in Pokemon Ruby/Sapphire:

BlazikenDugtrioKingdraBlisseyBreloomWeezingJolteonFlygonDusclopsAmpharosTentacruel


Species: Zangoose
Item: Life Orb / Focus Sash
Ability: Immunity
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- Shadow Ball
- Brick Break

Doubles Physical Sweeper Zangoose (Immunity)

Zangoose is a notable Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Zangoose from being one-shotted and allowing it to atleast use a crucial move when brought out. With Immunity, Zangoose cannot be poisoned. gaining this ability while poisoned cures it.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movepool


Wondering what moves can Zangoose learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Flail
--
100%
15
More power the less HP the user has left.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Zangoose can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Zangoose

Create a build


Have an idea in mind for Zangoose that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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