Competitive Information for Dusclops [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Dusclops dusclops
Base Stats for Dusclops

Ghost

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Duskull
Dusclops
Dusknoir

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
2x
  
  
0x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0x
0.5x
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DusclopsVisit Serebii's Pokedex for location, breeding, and other game details about DusclopsVisit Bulbapedia for more information about Dusclops

Movesets for Singles


What is a good competitive moveset for Dusclops? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Dusclops is a phenomenal Ghost-typed Pokemon. Dusclops is not a Pokemon anyone usually expects sees on the battlefield. Dusclops's only type-related weaknesses are Dark and Ghost.


Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch
- Fire Punch

Physical Sweeper Dusclops (Pressure)

Dusclops is a stupendous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Ominous Wind
- Ice Beam
- Psychic
- Dark Pulse

Special Sweeper Dusclops (Pressure)

Dusclops is a marvelous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Dusclops is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Dusclops
Item: Air Balloon
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Atk / 252 SpD / 252 Spe
Moveset:
- Sleep Talk
- Rest
- Earthquake
- Ice Punch

Dusclops Support (Resttalk)

Dusclops is a sensational Support. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Sleep Talk is a status move (Dusclops must be asleep. uses another known move).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Dusclops
Item: Eviolite
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Rest
- Confuse Ray / Destiny Bond
- Double Team
- Toxic

Dusclops Special Wall (Trollclops)

Dusclops is pretty popular Special Wall. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. Dusclops is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Confuse Ray is a status move (confuses the target).
Destiny Bond is a status move (if an opponent knocks out your Dusclops, it also faints).
Double Team is a status move (raises your Dusclops's evasiveness by 1 stage).
Toxic is a status move (badly poisons the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movesets for Doubles


What is a good doubles moveset for Dusclops? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge / Return
- Sucker Punch

Doubles Physical Sweeper Dusclops (Pressure)

Dusclops is a fabulous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Dusclops is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Ominous Wind
- Icy Wind / Ice Beam
- Psychic
- Dark Pulse

Doubles Special Sweeper Dusclops (Pressure)

Dusclops is a phenomenal Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a move that move loses one additional pp.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Dusclops learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Future Sight
80
90%
15
Hits two turns after being used.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Bind
15
75%
20
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Punch
60
--
20
This move does not check accuracy.
Shadow Sneak
40
100%
30
Usually goes first.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
80%
20
For 4-7 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Dusclops can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Dusclops

Create a build


Have an idea in mind for Dusclops that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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