Competitive Information for Togekiss [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Togekiss togekiss
Base Stats for Togekiss

Normal / Flying

Abilities:
Serene GraceSerene Grace: This Pokemon's moves have their secondary effect chance doubled.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.


Evolutions / Family:
Togepi
Togetic
Togekiss

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TogekissVisit Serebii's Pokedex for location, breeding, and other game details about TogekissVisit Bulbapedia for more information about TogekissVisit Pikalytics for competitive usage stats on Togekiss

Movesets for Singles


What is a good competitive moveset for Togekiss? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Togekiss in Pokemon Diamond/Pearl:

JirachiStarmieLatiasEmpoleonJolteonMachampMamoswineKingdraVenusaurFeraligatrHeracrossRhyperior


Togekiss is an extraordinary Normal and Flying-typed Pokemon. It's common to find yourself dealing with Togekiss when battling in the 4th generation meta. Togekiss is weak to Electric, Ice, and Rock-typed attacks.


Species: Togekiss
Item: Leftovers / Choice Scarf
Ability: Serene Grace
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 188 Def / 68 SpD
Moveset:
- Air Slash / Roost
- Nasty Plot
- Substitute
- Thunder Wave

Double Wall Togekiss (Analytic)

Togekiss is a sensational Double Wall. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Togekiss last longer regaining it's health every turn. Choice Scarf will increase Togekiss's speed by 1.5x but will lock you into the first move you pick. With Serene Grace, Togekiss's moves have their secondary effect chance doubled.

Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Nasty Plot is a status move (raises your Togekiss's special attack by 2 stages).
Substitute is a status move (Togekiss takes 1/4 its max hp to put in a substitute).
Thunder Wave is a status move (paralyzes the target).




Species: Togekiss
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Tri Attack / Hyper Beam
- Air Slash
- Flamethrower
- Psychic

Special Sweeper Togekiss (Serene Grace)

Togekiss is a decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Togekiss's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Togekiss's moves have their secondary effect chance doubled.

Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Togekiss cannot move next turn).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Togekiss
Item: Leftovers
Ability: Super Luck
Nature: Mild (+SpA, -Def)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Signal Beam
- Wish
- Shadow Ball
- Protect

Togekiss Special Sweeper (Kiss Me)

Togekiss is a stupendous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Togekiss last longer regaining it's it's health every turn.

Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Togekiss this turn).




Species: Togekiss
Item: Leftovers
Ability: Serene Grace
Nature: Timid (+Spe, -Atk)
EVs: 104 Hp / 172 SpA / 232 Spe
Moveset:
- Nasty Plot
- Air Slash
- Aura Sphere
- Roost

Togekiss Special Sweeper (Nasty Kiss)

Togekiss is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Togekiss last longer regaining it's health points every turn. With Serene Grace, Togekiss's moves have their secondary effect chance doubled.

Nasty Plot is a status move (raises your Togekiss's special attack by 2 stages).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Aura Sphere is a special 90-base power Fighting-type move (this move does not check accuracy).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).




Species: Togekiss
Item: Leftovers
Ability: Serene Grace
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Defog
- Air Slash
- Roost
- Thunder Wave

Togekiss Special Wall (Flinch Kiss)

Togekiss is a decent Special Wall. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Togekiss last longer regaining it's life every turn. With Serene Grace, Togekiss's moves have their secondary effect chance doubled.

Defog is a status move (-1 evasion; clears target side's hazards/screens).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Thunder Wave is a status move (paralyzes the target).




Species: Togekiss
Item: Leftovers
Ability: Serene Grace
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 80 Def / 176 Spe
Moveset:
- Nasty Plot
- Air Slash
- Roost
- Thunder Wave / Body Slam

Togekiss Physical Wall (Paraflinch Togekiss)

Togekiss is a sensational Physical Wall. This moveset is designed to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Togekiss last longer regaining it's stamina every turn. With Serene Grace, Togekiss's moves have their secondary effect chance doubled. Paralyze your opponent (30% chance not to attack), then Air Slash away (60% chance with Serene Grace to flinch opponent) for a nice 90% chance of Paraflinching your opponent each turn assuming you go first.

Nasty Plot is a status move (raises your Togekiss's special attack by 2 stages).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Thunder Wave is a status move (paralyzes the target).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Togekiss? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Togekiss in Pokemon Diamond/Pearl:

JirachiStarmieLatiasEmpoleonJolteonMachampMamoswineKingdraVenusaurFeraligatrHeracrossRhyperior


Species: Togekiss
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Flamethrower
- Air Cutter / Air Slash
- Tri Attack / Hyper Beam
- Psychic

Doubles Special Sweeper Togekiss (Serene Grace)

Togekiss is an outstanding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Togekiss's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Togekiss's moves have their secondary effect chance doubled.

Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Togekiss cannot move next turn).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Togekiss learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
20
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aura Sphere
90
--
20
This move does not check accuracy.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Future Sight
80
90%
15
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drain Punch
60
100%
5
User recovers 50% of the damage dealt.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Extreme Speed
80
100%
5
Usually goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Last Resort
130
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
90%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soft-Boiled
--
--
10
Heals the user by 50% of its max HP.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Togekiss can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Togekiss

Create a build


Have an idea in mind for Togekiss that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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