Competitive Information for Quagsire [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Quagsire quagsire
Base Stats for Quagsire

Water / Ground

Abilities:
DampDamp: Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.


Evolutions / Family:
Wooper
Quagsire

Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
0.5x
  
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
  
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for QuagsireVisit Serebii's Pokedex for location, breeding, and other game details about QuagsireVisit Bulbapedia for more information about QuagsireVisit Pikalytics for competitive usage stats on Quagsire

Movesets for Singles


What is a good competitive moveset for Quagsire? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Quagsire is an awesome Water and Ground-typed Pokemon. Quagsire is a almost common Pokemon to see in Generation 3. Quagsire's only type-related weakness is Grass.


Species: Quagsire
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Mud Shot
- Double-Edge / Return
- Sludge Bomb
- Brick Break

Physical Sweeper Quagsire (Water Absorb)

Quagsire is an interesting Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Quagsire from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Quagsire's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movesets for Doubles


What is a good doubles moveset for Quagsire? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Quagsire
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Mud Shot
- Double-Edge / Return
- Sludge Bomb
- Brick Break

Doubles Physical Sweeper Quagsire (Water Absorb)

Quagsire is an awesome Physical Sweeper. It tries to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Quagsire from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Quagsire's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movepool


Wondering what moves can Quagsire learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Strength
80
100%
15
No additional effect.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
10
Raises user's Stockpile count by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Quagsire can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Quagsire

Create a build


Have an idea in mind for Quagsire that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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