Competitive Information for Quagsire [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Quagsire quagsire
Base Stats for Quagsire

Water / Ground

Abilities:
DampDamp: Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
UnawareUnaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.


Evolutions / Family:
Wooper
Quagsire

Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
  
  
  
0.5x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for QuagsireVisit Serebii's Pokedex for location, breeding, and other game details about QuagsireVisit Bulbapedia for more information about QuagsireVisit Pikalytics for competitive usage stats on Quagsire

Movesets for Singles


What is a good competitive moveset for Quagsire? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Quagsire in Pokemon Sword/Shield:

DrampaTogekissExcadrillGrimmsnarlRioluTorkoalSylveonDracovishSirfetch'dCharizard


Quagsire is a sensational Water and Ground-typed Pokemon. It's super common to see Quagsire show up as a Sword/Shield opponent. Quagsire's only type-related weakness is Grass.


Species: Quagsire
Item: Kee Berry / Rindo Berry
Ability: Unaware
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Stone Edge
- Liquidation
- Recover / Stockpile
- Toxic

Physical Wall Quagsire (Analytic)

Quagsire is pretty popular Physical Wall. The purpose of this moveset is to take a decent amount of physical hits while dealing some decent damage. With Unaware, Quagsire ignores other pokemon's stat stages when taking or doing damage.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Recover is a status move (heals your Quagsire by 50% of its max hp).
Stockpile is a status move (raises Quagsire's defense, special defense by 1 stage. max 3 uses).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Quagsire
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Liquidation / Aqua Tail
- Body Slam
- Brick Break

Physical Sweeper Quagsire (Water Absorb)

Quagsire is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Quagsire from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Quagsire's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Quagsire
Item: Leftovers
Ability: Unaware
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 252 SpD / 4 Spe
Moveset:
- After You
- Hail
- Curse
- Amnesia

Quagsire Special Wall (Duhsire)

Quagsire is a stupendous Special Wall. It's designed to take a nice amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Quagsire last longer regaining it's life every turn. With Unaware, Quagsire ignores other pokemon's stat stages when taking or doing damage.

After You is a status move (the target makes its move right after your Quagsire).
Hail is a status move (for 5 turns, hail crashes down).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Amnesia is a status move (raises your Quagsire's special defense by 2 stages).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Quagsire
Item: Rocky Helmet
Ability: Unaware
Nature: Relaxed (+Def, -Spe)
EVs: 248 Hp / 252 Def / 8 SpD
Moveset:
- Yawn
- Curse
- Recover
- Earthquake

Quagsire Physical Wall (Like A Sire)

Quagsire is pretty popular Physical Wall. It was designed to take a nice amount of physical hits while dealing some decent damage. With Unaware, Quagsire ignores other pokemon's stat stages when taking or doing damage.

Yawn is a status move (puts the target to sleep after 1 turn).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Recover is a status move (heals your Quagsire by 50% of its max hp).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Quagsire
Item: Leftovers
Ability: Unaware
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Scald
- Recover
- Toxic
- Earthquake

Quagsire Special Wall (Quag Defense)

Quagsire is an interesting Special Wall. This moveset attempts to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Quagsire last longer regaining it's health every turn. With Unaware, Quagsire ignores other pokemon's stat stages when taking or doing damage.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Recover is a status move (heals your Quagsire by 50% of its max hp).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Quagsire? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Quagsire in Pokemon Sword/Shield:

CorviknightToxapexClefableTogekissXatuSylveonKommo-oMandibuzzFerrothornReuniclusPyukumukuCorsola-Galar


Species: Quagsire
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Liquidation / Aqua Tail
- Body Slam

Doubles Physical Sweeper Quagsire (Water Absorb)

Quagsire is a remarkable Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Quagsire from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Quagsire's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).



Movepool


Wondering what moves can Quagsire learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
High Horsepower
95
95%
10
No additional effect.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Slam
80
75%
20
No additional effect.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Quagsire can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Quagsire

Create a build


Have an idea in mind for Quagsire that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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