Competitive Information for Eevee [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Eevee eevee
Base Stats for Eevee

Normal

Abilities:
Run AwayRun Away: No competitive use.
,
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for EeveeVisit Serebii's Pokedex for location, breeding, and other game details about EeveeVisit Bulbapedia for more information about Eevee

Movesets for Singles


What is a good competitive moveset for Eevee? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Eevee is a wonderful Normal-typed Pokemon. Eevee is not a Pokemon anyone usually expects sees on the battlefield. Eevee's only type-related weakness is Fighting.


Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Bite
- Dig
- Wish

Physical Sweeper Eevee (Adaptability)

Eevee is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Eevee is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Wish is a status move (next turn, heals 50% of the recipient's max hp).




Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Snore
- Shadow Ball
- Mud-Slap
- Wish

Special Sweeper Eevee (Adaptability)

Eevee is an extraordinary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Eevee is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Snore is a special STAB-boosted 40-base power Normal-type move (Eevee must be asleep. 30% chance to flinch target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Wish is a status move (next turn, heals 50% of the recipient's max hp).




Species: Eevee
Item: Choice Band
Ability: Adaptability
Nature: Jolly (+Spe, -SpA)
EVs: 212 Def / 84 SpD / 212 Spe
Moveset:
- Covet
- Fake Tears / Flail
- Dig
- Bite

Eevee Support (Choice For Eevee)

Eevee is an awesome Support. Choice Band will increase the damage of Eevee's physical moves by 1.5x at the cost of locking you into the first move you pick. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Covet is a physical STAB-boosted 40-base power Normal-type move (if your Eevee has no item, it steals the target's).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Flail is a physical STAB-boosted 0-base power Normal-type move (more power the less hp your Eevee has left).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Eevee? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Bite
- Dig
- Wish

Doubles Physical Sweeper Eevee (Adaptability)

Eevee is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Eevee is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Wish is a status move (next turn, heals 50% of the recipient's max hp).




Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Snore
- Shadow Ball
- Mud-Slap
- Wish

Doubles Special Sweeper Eevee (Adaptability)

Eevee is a stupendous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Eevee is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Snore is a special STAB-boosted 40-base power Normal-type move (Eevee must be asleep. 30% chance to flinch target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Wish is a status move (next turn, heals 50% of the recipient's max hp).



Movepool


Wondering what moves can Eevee learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Trump Card
--
--
5
More power the fewer PP this move has left.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
40
100%
40
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
130
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Eevee can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Eevee

Create a build


Have an idea in mind for Eevee that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.