Competitive Information for Eevee [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Eevee eevee
Base Stats for Eevee

Normal

Abilities:
Run AwayRun Away: No competitive use.
,
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
,
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for EeveeVisit Serebii's Pokedex for location, breeding, and other game details about EeveeVisit Bulbapedia for more information about Eevee

Movesets for Singles


What is a good competitive moveset for Eevee? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Eevee is a stupendous Normal-typed Pokemon. Eevee is not a Pokemon anyone usually expects sees on the battlefield. Eevee's only type-related weakness is Fighting.


Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Bite
- Dig
- Wish

Physical Sweeper Eevee (Adaptability)

Eevee is an outstanding Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Eevee is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Wish is a status move (next turn, 50% of your Eevee's max hp is restored).




Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Synchronoise
- Shadow Ball
- Mud-Slap

Special Sweeper Eevee (Adaptability)

Eevee is a sensational Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Eevee is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Eevee's type).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Eevee
Item: Life Orb
Ability: Anticipation
Nature: Adamant (+Atk, -SpA)
EVs: 42 Hp / 225 Atk / 243 Spe
Moveset:
- Retaliate
- Yawn
- Wish
- Take Down

Eevee Physical Sweeper (Palindromes Rock)

Eevee is a sensational Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anticipation, on switch-in Eevee shudders if any foe has a supereffective or ohko move.

Retaliate is a physical STAB-boosted 70-base power Normal-type move (power doubles if an ally fainted last turn).
Yawn is a status move (puts the target to sleep after 1 turn).
Wish is a status move (next turn, 50% of your Eevee's max hp is restored).
Take Down is a physical STAB-boosted 90-base power Normal-type move (has 1/4 recoil).




Species: Eevee
Item: Choice Band
Ability: Adaptability
Nature: Jolly (+Spe, -SpA)
EVs: 212 Def / 84 SpD / 212 Spe
Moveset:
- Covet
- Fake Tears / Flail
- Dig
- Bite

Eevee Support (Choice For Eevee)

Eevee is an outstanding Support. Choice Band will increase the damage of Eevee's physical moves by 1.5x at the cost of locking you into the first move you pick. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Covet is a physical STAB-boosted 60-base power Normal-type move (if your Eevee has no item, it steals the target's).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Flail is a physical STAB-boosted 0-base power Normal-type move (more power the less hp your Eevee has left).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Eevee? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Bite
- Dig
- Wish

Doubles Physical Sweeper Eevee (Adaptability)

Eevee is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Eevee is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Wish is a status move (next turn, 50% of your Eevee's max hp is restored).




Species: Eevee
Item: Eviolite / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Synchronoise
- Shadow Ball
- Mud-Slap

Doubles Special Sweeper Eevee (Adaptability)

Eevee is a sensational Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Eevee is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Eevee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Eevee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Eevee's same-type attack bonus (stab) is 2 instead of 1.5.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Eevee's type).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Eevee learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Trump Card
--
--
5
More power the fewer PP this move has left.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Eevee can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Eevee

Create a build


Have an idea in mind for Eevee that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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