Competitive Information for Umbreon [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Umbreon umbreon
Base Stats for Umbreon

Dark

Abilities:
SynchronizeSynchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
  
2x
2x
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for UmbreonVisit Serebii's Pokedex for location, breeding, and other game details about UmbreonVisit Bulbapedia for more information about UmbreonVisit Pikalytics for competitive usage stats on Umbreon

Movesets for Singles


What is a good competitive moveset for Umbreon? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Umbreon in Pokemon Sword/Shield:

ChandelureDragapultRhyperiorRotom-WashRillaboomConkeldurrCharizardWhimsicottVenusaurNinetales


Umbreon is a notable Dark-typed Pokemon. Umbreon are common Pokemon to see in the SS metagame. Umbreon is weak to Bug, Fairy, and Fighting-typed attacks.


Species: Umbreon
Item: Sitrus Berry / Aguav Berry
Ability: Inner Focus
Nature: Hardy
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Foul Play / Taunt
- Helping Hand
- Moonlight
- Yawn

Special Wall Umbreon (Analytic)

Umbreon is a sensational Special Wall. This moveset attempts to take a mighty amount of hits from special attacks while dealing some decent damage. With Inner Focus, Umbreon cannot be made to flinch. immune to intimidate.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Taunt is a status move (target can't use status moves its next 3 turns).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Yawn is a status move (puts the target to sleep after 1 turn).




Species: Umbreon
Item: Life Orb
Ability: Synchronize
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Crunch
- Double-Edge / Body Slam
- Dig
- Double Kick

Physical Sweeper Umbreon (Synchronize)

Umbreon is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).




Species: Umbreon
Item: Life Orb
Ability: Synchronize
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Hyper Voice
- Psychic
- Shadow Ball

Special Sweeper Umbreon (Synchronize)

Umbreon is a marvelous Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Foul Play
- Wish
- Yawn
- Protect

Umbreon Special Wall (Foul Defender*)

Umbreon is an interesting Special Wall. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's it's vitality every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Umbreon can switch into many special attackers in the tier and can comfortably use one of its team-supporting moves. Wish can restore about 197 hp to a teammate and keeps Umbreon's team in a good fighting condition. Foul Play is Umbreon's best attacking option as it can deal significant damage to physical attackers that try to exploit Umbreon's lower Defense stat. The ability to remove status with Heal Bell is very useful, as it can give a crippled sweeper a second chance to sweep. This also works very well with Synchronize, as Umbreon can heal its status condition after inflicting it on the opponent. Yawn can shuffle the opponent's team and can render a Pokemon useless for the remainder of the match. Protect allows Umbreon to scout the opponent's next move, take better advantage of Wish and Yawn by negating the charging turn, and build up Toxic damage.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Wish is a status move (next turn, 50% of your Umbreon's max hp is restored).
Yawn is a status move (puts the target to sleep after 1 turn).
Protect is a status move (prevents moves from affecting your Umbreon this turn).




Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Payback
- Moonlight / Rest
- Sleep Talk
- Curse

Umbreon Physical Tank (Cursebreon*)

Umbreon is a notable Physical Tank. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's it's vitality every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Start with a Curse to boosts Umbreon's Attack and Defense (which works really well with it's already high Special Defense). Payback is probably the best STAB move for an Umbreon to use (other than Foul Play but that's based on your opponent). Payback gets the STAB bonus and doubles in power if Umbreon uses it after it gets hit (which is probably going to happen considering Umbreon's low Speed thanks to Curse).

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Rest is a status move (Umbreon sleeps 2 turns and restores hp and status).
Sleep Talk is a status move (Umbreon must be asleep. uses another known move).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).




Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Payback
- Moonlight
- Curse
- Confuse Ray

Umbreon Special Wall (Nightmare Mode*)

Umbreon is an outstanding Special Wall. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's HP every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Confuse Ray is a status move (confuses the target).



Movesets for Doubles


What is a good doubles moveset for Umbreon? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Umbreon in Pokemon Sword/Shield:

CorviknightDragapultSeismitoadWeezing-GalarPelipperToxapexCorsola-GalarSylveonCelebiMiloticQuagsireAvalugg


Species: Umbreon
Item: Life Orb
Ability: Synchronize
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Crunch
- Double-Edge / Body Slam
- Dig
- Double Kick

Doubles Physical Sweeper Umbreon (Synchronize)

Umbreon is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).




Species: Umbreon
Item: Life Orb
Ability: Synchronize
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Snarl / Dark Pulse
- Psychic
- Shadow Ball

Doubles Special Sweeper Umbreon (Synchronize)

Umbreon is a spectacular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Umbreon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Copycat
--
--
20
Uses the last move used in the battle.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mean Look
--
--
5
Prevents the target from switching out.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Umbreon can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Umbreon

Create a build


Have an idea in mind for Umbreon that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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