Competitive Information for Omastar [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Omastar omastar
Base Stats for Omastar

Rock / Water


Evolutions / Family:
Omanyte
Omastar

Weakness Chart for Rock/Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
2x
0.25x
0.5x
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0.5x
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for OmastarVisit Serebii's Pokedex for location, breeding, and other game details about OmastarVisit Bulbapedia for more information about OmastarVisit Pikalytics for competitive usage stats on Omastar

Movesets for Singles


What is a good competitive moveset for Omastar? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Omastar in Pokemon Gold/Silver:

ForretressTyranitarBlisseyNidokingZapdosSkarmoryNidoqueen


Omastar is an extraordinary Rock and Water-typed Pokemon. It's super common to see Omastar show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Omastar is weak to Electric, Fighting, Grass, and Ground-typed attacks.


Species: Omastar
Item: Mint Berry / Leftovers
Moveset:
- Surf
- Thief
- Rest
- Sandstorm

Support Omastar (Analytic)

Omastar is a spectacular Support. Remember before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Omastar last longer regaining it's it's health points every turn.

Surf is a special STAB-boosted 95-base power Water-type move that deals a hefty amount of damage.
Thief is a special 40-base power Dark-type move (if your Omastar has no item, it steals the target's).
Rest is a status move (Omastar sleeps 2 turns and restores hp and status).
Sandstorm is a status move (for 5 turns, a sandstorm rages).




Species: Omastar
Item: Life Orb / Focus Sash
Moveset:
- Surf / Bubble Beam
- Ice Beam / Aurora Beam
- Bite / Thief
- Protect

Special Sweeper Omastar (Retro)

Omastar is a spectacular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Omastar from being one-shotted and allowing it to atleast use a crucial move when brought out.

Surf is a special STAB-boosted 95-base power Water-type move that deals a hefty amount of damage.
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Thief is a special 40-base power Dark-type move (if your Omastar has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Omastar this turn).



Movepool


Wondering what moves can Omastar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Surf
95
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Water Gun
40
100%
25
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Double-Edge
120
100%
15
Has 1/4 recoil.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Attack
65
100%
25
No additional effect.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Hyper Beam
150
90%
5
User cannot move next turn.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spike Cannon
20
100%
15
Hits 2-5 times in one turn.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Omastar can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Omastar

Create a build


Have an idea in mind for Omastar that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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