Competitive Information for Omastar [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Omastar omastar
Base Stats for Omastar

Rock / Water

Abilities:
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.
,
Weak ArmorWeak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 1.


Evolutions / Family:
Omanyte
Omastar

Weakness Chart for Rock/Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
2x
0.25x
0.5x
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0.5x
  
  
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Omastar? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Omastar in Pokemon Black/White:

AzelfMewWhimsicottThundurus-TherianGarchompCloysterGyaradosScraftyCrustleEspeon


Omastar is a wonderful Rock and Water-typed Pokemon. It's a frequent sight to see Omastar out in the 5th generation battlefield. Omastar is weak to Electric, Fighting, Grass, and Ground-typed attacks.


Species: Omastar
Item: White Herb / Focus Sash
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam
- Surf
- Earth Power
- Shell Smash

Special Sweeper Omastar (Popular/Trending)

Omastar is pretty popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Omastar's negative stat changes once (specifically for when it uses Shell Smash). Focus Sash helps protect Omastar from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Shell Smash to boost Omastar for the following turns). With Swift Swim, if rain dance is active Omastar's speed is doubled.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Shell Smash is a status move (lowers def, spd by 1 stage; raises atk, spa, spe by 2 stages).



Species: Omastar
Item: Life Orb / Mystic Water
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 252 SpA / 64 SpD / 4 Spe
Moveset:
- Surf / Scald
- Ice Beam / Aurora Beam
- Ancient Power
- Earth Power / Mud Shot

Special Sweeper Omastar (Swift Swim)

Omastar is a marvelous Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Omastar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Omastar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Omastar's speed is doubled.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Omastar? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Omastar in Pokemon Black/White:

AzelfMewWhimsicottThundurus-TherianGarchompCloysterGyaradosScraftyCrustleEspeon


Species: Omastar
Item: Life Orb / Mystic Water
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 252 SpA / 64 SpD / 4 Spe
Moveset:
- Surf / Scald
- Icy Wind / Ice Beam
- Ancient Power
- Earth Power / Mud Shot

Doubles Special Sweeper Omastar (Swift Swim)

Omastar is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Omastar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Omastar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Omastar's speed is doubled.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).


Movepool


Wondering what moves can Omastar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Muddy Water
95
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Wring Out
--
100%
5
More power the more HP the target has left.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Removes the target's held item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Spike Cannon
20
100%
15
Hits 2-5 times in one turn.
Stone Edge
100
80%
5
High critical hit ratio.
Thief
40
100%
10
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Shell Smash
--
--
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Omastar can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Omastar

Create a build


Have an idea in mind for Omastar that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Omastar's EVs for Black/White




Visit Smogon's Pokedex for more competitive movesets for OmastarVisit Serebii's Pokedex for location, breeding, and other game details about OmastarVisit Bulbapedia for more information about OmastarVisit Pikalytics for competitive usage stats on Omastar