Competitive Information for Gengar [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Gengar gengar
Base Stats for Gengar

Ghost / Poison

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Gastly
Haunter
Gengar
Gengar-Mega

Weakness Chart for Ghost/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
  
  
0.5x
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
0x
0.25x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GengarVisit Serebii's Pokedex for location, breeding, and other game details about GengarVisit Bulbapedia for more information about GengarVisit Pikalytics for competitive usage stats on Gengar

Movesets for Singles


What is a good competitive moveset for Gengar? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Gengar in Pokemon X/Y:

MetagrossAmbipomDusknoirGreninjaFerrothorn


Gengar is a fabulous Ghost and Poison-typed Pokemon. It's frequent to find yourself dealing with Gengar when battling in the 6th generation meta. Gengar is weak to Dark, Ghost, Ground, and Psychic-typed attacks.


Species: Gengar
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Shadow Ball / Hex
- Energy Ball
- Psychic

Special Sweeper Gengar (Levitate)

Gengar is a sensational Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Gengar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gengar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Focus Blast
- Shadow Ball / Taunt
- Substitute
- Disable

Gengar Special Sweeper (Oppa Gengar Style)

Gengar is a pretty decent Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's it's HP every turn. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it. The goal of this build is so once they've taken down your Substitute, Disable ruins the move that likely had the best chance of getting Gengar out of the way. Substitute is to give you a buffer against Paralysis, Pursuit users, and make Disable far easier to pull off. It also helps ruin mono-attacking walls (such as Ferrothorn, Blissey, Chansey, etc) and offensive Pokemon that only have one or two coverage moves. Shadow Ball and Focus Blast give Gengar perfect neutral coverage (with Shadow Ball getting a nice STAB) making it all the easier to either cripple an opponent by removing it's only method of Gengar annihilation or KOing them with a powerful attack that is going to hit them for either normally effective or super effective damage.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Taunt is a status move (target can't use status moves its next 3 turns).
Substitute is a status move (Gengar takes 1/4 its max hp to put in a substitute).
Disable is a status move (for 4 turns, disables the target's last move used).




Species: Gengar
Item: Life Orb
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 131 Hp / 124 Def / 252 SpA
Moveset:
- Hex
- Venoshock
- Dark Pulse
- Toxic

Gengar Special Tank (Ghost Power)

Gengar is a notable Special Tank. The purpose of this moveset is to take a mighty amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Gengar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Venoshock is a special STAB-boosted 65-base power Poison-type move (power doubles if the target is poisoned).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Mild (+SpA, -Def)
EVs: 57 Hp / 213 Atk / 240 SpA
Moveset:
- Focus Blast
- Mean Look
- Toxic
- Thunderbolt

Gengar Mixed Tank (Gastly Evil)

Gengar is a notable Mixed Tank. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's HP every turn. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Mean Look is a status move (prevents the target from switching out).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).




Species: Gengar
Item: Life Orb
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Sludge Bomb

Gengar Special Sweeper (Cheshire Shadow)

Gengar is an awesome Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Gengar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).




Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Def / 252 SpA / 104 SpD
Moveset:
- Confuse Ray
- Dream Eater
- Hypnosis
- Toxic / Shadow Ball

Gengar Special Tank (Status Offender*)

Gengar is an extraordinary Special Tank. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's it's life every turn. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Confuse Ray is a status move (confuses the target).
Dream Eater is a special 100-base power Psychic-type move (Gengar gains 1/2 hp inflicted. sleeping target only).
Hypnosis is a status move (causes the target to fall asleep).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Gengar? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Gengar in Pokemon X/Y:

MetagrossAmbipomDusknoirGreninjaFerrothorn


Species: Gengar
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Dazzling Gleam
- Shadow Ball
- Icy Wind

Doubles Special Sweeper Gengar (Levitate)

Gengar is a stupendous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Gengar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gengar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Gengar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Lick
30
100%
30
30% chance to paralyze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Punch
60
--
20
This move does not check accuracy.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect Type
--
--
15
User becomes the same type as the target.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Gengar can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Gengar

Create a build


Have an idea in mind for Gengar that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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