Competitive Information for Haunter [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Haunter haunter
Base Stats for Haunter

Ghost / Poison

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Gastly
Haunter
Gengar

Weakness Chart for Ghost/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
  
  
0.5x
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
0x
0.25x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HaunterVisit Serebii's Pokedex for location, breeding, and other game details about HaunterVisit Bulbapedia for more information about Haunter

Movesets for Singles


What is a good competitive moveset for Haunter? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Haunter is a wonderful Ghost and Poison-typed Pokemon. Haunter is not a Pokemon anyone usually expects sees on the battlefield. Haunter is weak to Dark, Ghost, Ground, and Psychic-typed attacks.


Species: Haunter
Item: Poisonium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Shadow Ball / Hex
- Psychic
- Energy Ball

Special Sweeper Haunter (Levitate)

Haunter is pretty popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Haunter's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Haunter
Item: Black Sludge
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 Def / 252 SpA
Moveset:
- Mean Look
- Perish Song
- Sludge Bomb
- Thunderbolt / Dark Pulse

Haunter Special Tank (Haunted House)

Haunter is a wonderful Special Tank. It tries to take a decent amount of hits from special attacks while dealing some decent damage. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Mean Look is a status move (prevents the target from switching out).
Perish Song is a status move (all active pokemon will faint in 3 turns).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Haunter? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Haunter
Item: Poisonium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Dazzling Gleam
- Shadow Ball
- Icy Wind

Doubles Special Sweeper Haunter (Levitate)

Haunter is a marvelous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Haunter's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Haunter learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Lick
30
100%
30
30% chance to paralyze the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Punch
60
--
20
This move does not check accuracy.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect Type
--
--
15
User becomes the same type as the target.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Haunter can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Haunter

Create a build


Have an idea in mind for Haunter that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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