Competitive Information for Haunter [Sun/Moon]


Ghost / Poison
Abilities:
Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
What is a good competitive moveset for Haunter? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Haunter is a sensational Ghost and Poison-typed Pokemon. Haunter is not a Pokemon anyone usually expects sees on the battlefield. Haunter is weak to Dark, Ghost, Ground, and Psychic-typed attacks.
Item: Poisonium Z / Focus Sash
Ability: Levitate
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 64 Hp / 12 Def / 252 SpA / 180 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Shadow Ball / Hex
- Psychic
- Energy Ball
Special Sweeper Haunter (Levitate)
Haunter is an interesting Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hs10a5d
Item: Black Sludge
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 Def / 252 SpA
Moveset:
- Mean Look
- Perish Song
- Sludge Bomb
- Thunderbolt / Dark Pulse
Haunter Special Tank (Haunted House)
Haunter is a stupendous Special Tank. It's goal is to take a substantial amount of hits from special attacks while dealing some decent damage. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Perish Song is a status move (all active pokemon will faint in 3 turns).
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hs11a5d
Movesets for Doubles
What is a good doubles moveset for Haunter? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Poisonium Z / Focus Sash
Ability: Levitate
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 64 Hp / 12 Def / 252 SpA / 180 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Dazzling Gleam
- Shadow Ball / Hex
- Icy Wind
Doubles Special Sweeper Haunter (Levitate)
Haunter is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd10a5d
Item: Poisonium Z / Focus Sash
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 196 Hp / 60 Def / 252 SpA
Moveset:
- Sludge Wave / Sludge Bomb
- Shadow Ball / Hex
- Psychic
- Trick Room
Offensive Trick Room Haunter (Levitate)
Haunter is a stupendous Offensive Trick Room. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hd11a5d
Movepool
Wondering what moves can Haunter learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Haunter can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Haunter
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Bide, Endure, Protect, Snatch, Sucker Punch, Ally Switch
- Moves that inflict status (and combo with the move Hex): Toxic, Hypnosis, Will-O-Wisp
Moves that boost Haunter's stats
- Curse
- Ominous Wind
- Rage
Most notable and possible best moves for Haunter
- Destiny Bond
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Haunter in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Haunter's EV spread for Pokemon Sun and Moon
Related Videos
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