Competitive Information for Moltres [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Moltres moltres
Base Stats for Moltres

Fire / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Moltres

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MoltresVisit Serebii's Pokedex for location, breeding, and other game details about MoltresVisit Bulbapedia for more information about MoltresVisit Pikalytics for competitive usage stats on Moltres

Movesets for Singles


What is a good competitive moveset for Moltres? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Moltres in Pokemon Ruby/Sapphire:

TyranitarGengarSkarmoryCloysterFlygonJolteonJynxVenusaurWailord


Moltres is an outstanding Fire and Flying-typed Pokemon. Moltres are common Pokemon to see in the RS metagame. Moltres is weak to Electric, Rock, and Water-typed attacks.


Species: Moltres
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Extrasensory
- Morning Sun
- Protect

Special Sweeper Moltres (Pressure)

Moltres is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. With Pressure, if Moltres is the target of a move that move loses one additional pp.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Moltres's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Morning Sun is a status move (heals your Moltres by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Moltres this turn).



Movesets for Doubles


What is a good doubles moveset for Moltres? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Moltres in Pokemon Ruby/Sapphire:

TyranitarGengarSkarmoryCloysterFlygonJolteonJynxVenusaurWailord


Species: Moltres
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Extrasensory
- Morning Sun
- Protect

Doubles Special Sweeper Moltres (Pressure)

Moltres is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. With Pressure, if Moltres is the target of a move that move loses one additional pp.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Moltres's special attack by 2 stages).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Morning Sun is a status move (heals your Moltres by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Moltres this turn).



Movepool


Wondering what moves can Moltres learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Moltres can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Moltres

Create a build


Have an idea in mind for Moltres that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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