Competitive Information for Moltres [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Moltres moltres
Base Stats for Moltres

Fire / Flying

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.


Evolutions / Family:
Moltres

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
  
2x
0.5x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
  
  
  
  
4x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MoltresVisit Serebii's Pokedex for location, breeding, and other game details about MoltresVisit Bulbapedia for more information about MoltresVisit Pikalytics for competitive usage stats on Moltres

Movesets for Singles


What is a good competitive moveset for Moltres? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Moltres in Pokemon Sun/Moon:

Sableye-MegaChanseyQuagsireMagearnaTangrowthSkarmoryJirachiAvaluggMamoswineMiltankGardevoir-MegaCelebi


Moltres is an awesome Fire and Flying-typed Pokemon. It's normal to find yourself dealing with Moltres when battling in the 7th generation meta. Moltres is weak to Electric, Rock, and Water-typed attacks.


Species: Moltres
Item: Leftovers / Rocky Helmet
Ability: Pressure
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 104 SpD / 156 Spe
Moveset:
- Flamethrower
- Roost / Defog
- Substitute
- Toxic

Special Wall Moltres (Analytic)

Moltres is a legendary Special Wall. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Moltres last longer regaining it's healthiness every turn. With Pressure, if Moltres is the target of a foe's move that move loses one additional pp.

Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Defog is a status move (-1 evasion; clears Moltres and target side's hazards).
Substitute is a status move (Moltres takes 1/4 its max hp to put in a substitute).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Moltres
Item: Firium Z / Life Orb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Burn Up / Overheat
- Air Slash / Air Cutter
- Extrasensory
- Hyper Beam

Special Sweeper Moltres (Flame Body)

Moltres is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Moltres's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Moltres will be burned.

Burn Up is a special STAB-boosted 130-base power Fire-type move (Moltres's fire type becomes typeless; must be fire).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Moltres's special attack by 2 stages).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Hyper Beam is a special 150-base power Normal-type move (Moltres cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Moltres? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Moltres in Pokemon Sun/Moon:

Sableye-MegaChanseyQuagsireMagearnaTangrowthSkarmoryJirachiAvaluggMamoswineMiltankGardevoir-MegaCelebi


Species: Moltres
Item: Firium Z / Life Orb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Burn Up
- Air Cutter / Air Slash
- Extrasensory
- Twister

Doubles Special Sweeper Moltres (Flame Body)

Moltres is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Moltres's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Moltres will be burned.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Moltres's fire type becomes typeless; must be fire).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).



Movepool


Wondering what moves can Moltres learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Ember
40
100%
25
10% chance to burn the target.
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Moltres can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Moltres

Create a build


Have an idea in mind for Moltres that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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