Competitive Information for Moltres [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Moltres moltres
Base Stats for Moltres

Fire / Flying


Evolutions / Family:
Moltres

Weakness Chart for Fire/Flying-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
0x
2x
  
  
  
4x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MoltresVisit Serebii's Pokedex for location, breeding, and other game details about MoltresVisit Bulbapedia for more information about MoltresVisit Pikalytics for competitive usage stats on Moltres

Movesets for Singles


What is a good competitive moveset for Moltres? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Moltres in Pokemon Red/Blue:

ChanseySnorlaxTaurosExeggutorStarmieHypnoArbok


Moltres is a spectacular Fire and Flying-typed Pokemon. It's pretty common to find yourself dealing with Moltres when battling in the 1st generation meta. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Moltres is weak to Electric, Ice, Rock, and Water-typed attacks.


Species: Moltres
Moveset:
- Hyper Beam / Double-Edge
- Sky Attack / Peck
- Toxic
- Reflect

Physical Sweeper Moltres (Retro)

Moltres is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. From the original 151, few Pokemon could compare to Moltres at the start of the Pokemon metagame. Don't forget back before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges turn 1. hits turn 2).
Peck is a physical STAB-boosted 35-base power Flying-type move that deals damage.
Toxic is a status move (badly poisons the target).
Reflect is a status move (while active, your Moltres's defense is doubled).




Species: Moltres
Moveset:
- Fire Blast / Fire Spin
- Toxic
- Reflect
- Whirlwind

Special Sweeper Moltres (Retro)

Moltres is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. From the original 151, few Pokemon could compare to Moltres at the start of the Pokemon metagame. Previously before Generation IV, a move's damage category was determined by its type.

Fire Blast is a special STAB-boosted 120-base power Fire-type move (30% chance to burn the target).
Fire Spin is a special STAB-boosted 15-base power Fire-type move (prevents the target from moving for 2-5 turns).
Toxic is a status move (badly poisons the target).
Reflect is a status move (while active, your Moltres's defense is doubled).
Whirlwind is a status move (no competitive use).



Movepool


Wondering what moves can Moltres learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Fire Blast
120
85%
5
30% chance to burn the target.
Fire Spin
15
70%
15
Prevents the target from moving for 2-5 turns.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
100
100%
15
Has 1/4 recoil.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Peck
35
100%
35
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Razor Wind
80
75%
10
Charges turn 1. Hits turn 2.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
85%
20
No competitive use.

Combo List


These are a list of several common move combinations Moltres can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Moltres

Create a build


Have an idea in mind for Moltres that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.