Competitive Information for Moltres [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Moltres moltres
Base Stats for Moltres

Fire / Flying


Evolutions / Family:
Moltres

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MoltresVisit Serebii's Pokedex for location, breeding, and other game details about MoltresVisit Bulbapedia for more information about MoltresVisit Pikalytics for competitive usage stats on Moltres

Movesets for Singles


What is a good competitive moveset for Moltres? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Moltres in Pokemon Gold/Silver:

HoundoomExeggutorQuagsireRhydonHeracrossMeganium


Moltres is a decent Fire and Flying-typed Pokemon. Moltres is a pretty usual Pokemon to see in Generation 2. There were no known abilities back in the Gold/Silver Pokemon games. Moltres is weak to Electric, Rock, and Water-typed attacks.


Species: Moltres
Item: Life Orb
Moveset:
- Flamethrower / Ember
- Detect
- Toxic
- Reflect

Special Sweeper Moltres (Retro)

Moltres is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ember is a special STAB-boosted 40-base power Fire-type move (10% chance to burn the target).
Detect is a status move (prevents moves from affecting your Moltres this turn).
Toxic is a status move (badly poisons the target).
Reflect is a status move (for 5 turns, your Moltres's party has doubled def).



Movepool


Wondering what moves can Moltres learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 1/4 recoil.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Peck
35
100%
35
No additional effect.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Razor Wind
80
75%
10
Charges, then hits target turn 2. High crit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Moltres can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Moltres

Create a build


Have an idea in mind for Moltres that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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