Competitive Information for Lapras [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Lapras lapras
Base Stats for Lapras

Water / Ice

Abilities:
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.


Evolutions / Family:
Lapras

Weakness Chart for Water/Ice-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
2x
  
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.25x
  
  
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LaprasVisit Serebii's Pokedex for location, breeding, and other game details about LaprasVisit Bulbapedia for more information about LaprasVisit Pikalytics for competitive usage stats on Lapras

Movesets for Singles


What is a good competitive moveset for Lapras? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Lapras in Pokemon Ruby/Sapphire:

JolteonTyranitarGengarSkarmorySwampertMetagrossForretressDragoniteVenusaurNidoking


Lapras is a marvelous Water and Ice-typed Pokemon. It's a almost common sight to see Lapras out in the 3rd generation battlefield. Lapras is weak to Electric, Fighting, Grass, and Rock-typed attacks.


Species: Lapras
Item: Leftovers
Ability: Water Absorb
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hydro Pump
- Ice Beam
- Thunderbolt
- Heal Bell / Sing

Special Sweeper Lapras (Analytic)

Lapras is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Lapras last longer regaining it's it's health points every turn. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a phenomenal amount of damage.
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Heal Bell is a status move (cures your Lapras's party of all status conditions).
Sing is a status move (causes the target to fall asleep).




Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Smash
- Protect
- Toxic

Physical Sweeper Lapras (Water Absorb)

Lapras is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Lapras's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Lapras this turn).
Toxic is a status move (badly poisons the target).




Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam
- Thunderbolt
- Psychic

Special Sweeper Lapras (Water Absorb)

Lapras is a marvelous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Lapras's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a substantial amount of damage.
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Lapras? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Lapras in Pokemon Ruby/Sapphire:

JolteonTyranitarGengarSkarmorySwampertMetagrossForretressDragoniteVenusaurNidoking


Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Smash
- Protect
- Toxic

Doubles Physical Sweeper Lapras (Water Absorb)

Lapras is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Lapras's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Lapras this turn).
Toxic is a status move (badly poisons the target).




Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Thunderbolt
- Psychic

Doubles Special Sweeper Lapras (Water Absorb)

Lapras is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Lapras's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a substantial amount of damage.
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Lapras learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Shock Wave
60
--
20
This move does not check accuracy.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Lapras can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Lapras

Create a build


Have an idea in mind for Lapras that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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