Competitive Information for Lapras [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Lapras lapras
Base Stats for Lapras

Water / Ice

Abilities:
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.


Evolutions / Family:
Lapras

Weakness Chart for Water/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
2x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.25x
  
  
  
2x
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LaprasVisit Serebii's Pokedex for location, breeding, and other game details about LaprasVisit Bulbapedia for more information about LaprasVisit Pikalytics for competitive usage stats on Lapras

Movesets for Singles


What is a good competitive moveset for Lapras? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Lapras is an interesting Water and Ice-typed Pokemon. It's common to find yourself dealing with Lapras when battling in the 6th generation meta. Lapras is weak to Electric, Fighting, Grass, and Rock-typed attacks.


Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Outrage
- Avalanche

Physical Sweeper Lapras (Water Absorb)

Lapras is an awesome Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Lapras afterwards).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Lapras is damaged by the target).




Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Brine
- Ice Beam / Freeze-Dry
- Hyper Voice
- Thunderbolt

Special Sweeper Lapras (Water Absorb)

Lapras is a notable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Freeze-Dry is a special STAB-boosted 70-base power Ice-type move (10% chance to freeze. super effective on water).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).




Species: Lapras
Item: Leftovers
Ability: Shell Armor
Nature: Docile
EVs: 32 Hp / 225 Atk / 225 SpA / 28 Spe
Moveset:
- Drill Run
- Dragon Pulse
- Outrage
- Psychic

Lapras Mixed Sweeper (Broken Dreams)

Lapras is a fabulous Mixed Sweeper. Leftovers are always a great recovery option to ensure Lapras last longer regaining it's life every turn. With Shell Armor, Lapras cannot be struck by a critical hit.

Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Lapras afterwards).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Lapras
Item: Assault Vest
Ability: Water Absorb
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Frost Breath
- Water Pulse / Hydro Pump
- Psychic / Dragon Pulse
- Thunderbolt / Ancient Power

Lapras Special Wall (Lapis Lazuli)

Lapras is an outstanding Special Wall. It attempts to take a decent amount of hits from special attacks while dealing some decent damage. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a serious amount of damage.
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).



Movesets for Doubles


What is a good doubles moveset for Lapras? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Outrage
- Avalanche

Doubles Physical Sweeper Lapras (Water Absorb)

Lapras is a phenomenal Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Lapras afterwards).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Lapras is damaged by the target).




Species: Lapras
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Brine
- Hyper Voice
- Icy Wind / Ice Beam
- Thunderbolt

Doubles Special Sweeper Lapras (Water Absorb)

Lapras is a wonderful Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. With Water Absorb, Lapras heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Lapras learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Dragon Pulse
85
100%
10
No additional effect.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Freeze-Dry
70
100%
20
10% chance to freeze. Super effective on Water.
Frost Breath
60
90%
10
Always results in a critical hit.
Future Sight
120
100%
10
Hits two turns after being used.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Shard
40
100%
30
Usually goes first.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Lapras can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Lapras

Create a build


Have an idea in mind for Lapras that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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