Competitive Information for Pikachu [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Pikachu pikachu
Base Stats for Pikachu

Electric

Abilities:
StaticStatic: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PikachuVisit Serebii's Pokedex for location, breeding, and other game details about PikachuVisit Bulbapedia for more information about PikachuVisit Pikalytics for competitive usage stats on Pikachu

Movesets for Singles


What is a good competitive moveset for Pikachu? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Pikachu in Pokemon Ruby/Sapphire:

CloysterTyranitarJolteonMetagrossGengarSalamenceSnorlax


Pikachu is a remarkable Electric-typed Pokemon. Pikachu is not a Pokemon anyone usually expects sees on the battlefield. Pikachu's only type-related weakness is Ground.


Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly
- Dig

Physical Sweeper Pikachu (Static)

Pikachu is a stupendous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pikachu will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pikachu's level).
Fly is a physical 70-base power Flying-type move (flies up on first turn, then strikes the next turn).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Tackle / Thunderbolt
- Surf
- Wish
- Defense Curl

Special Sweeper Pikachu (Static)

Pikachu is a pretty decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pikachu will be paralyzed.

Volt Tackle is a special STAB-boosted 120-base power Electric-type move (has 1/3 recoil).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Defense Curl is a status move (raises your Pikachu's defense by 1 stage).




Species: Pikachu
Item: Light Ball
Ability: Static
Nature: Naughty (+Atk, -SpD)
EVs: 252 Hp / 33 Atk / 225 Def
Moveset:
- Brick Break
- Endure
- Reversal
- Agility

Pikachu Physical Wall (Light Ball Pika)

Pikachu is popular Physical Wall. It was designed to take a mighty amount of physical hits while dealing some decent damage. In the dark days before Generation IV, a move's damage category was determined by its type. With Static, 1/3 chance a pokemon making contact with Pikachu will be paralyzed.

Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Endure is a status move (Pikachu survives attacks this turn with at least 1 hp).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Pikachu has left).
Agility is a status move (raises your Pikachu's speed by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Pikachu? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Pikachu in Pokemon Ruby/Sapphire:

CloysterTyranitarJolteonMetagrossGengarSalamenceSnorlax


Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly
- Dig

Doubles Physical Sweeper Pikachu (Static)

Pikachu is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pikachu will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pikachu's level).
Fly is a physical 70-base power Flying-type move (flies up on first turn, then strikes the next turn).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Tackle / Thunderbolt
- Surf
- Wish
- Defense Curl

Doubles Special Sweeper Pikachu (Static)

Pikachu is an interesting Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pikachu will be paralyzed.

Volt Tackle is a special STAB-boosted 120-base power Electric-type move (has 1/3 recoil).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Defense Curl is a status move (raises your Pikachu's defense by 1 stage).



Movepool


Wondering what moves can Pikachu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 1/3 recoil.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Pikachu can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Pikachu

Create a build


Have an idea in mind for Pikachu that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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