Competitive Information for Pikachu [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Pikachu pikachu
Base Stats for Pikachu

Electric

Abilities:
Lightning RodLightning Rod: This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
,
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PikachuVisit Serebii's Pokedex for location, breeding, and other game details about PikachuVisit Bulbapedia for more information about Pikachu

Movesets for Singles


What is a good competitive moveset for Pikachu? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Pikachu is an awesome Electric-typed Pokemon. Pikachu is not a Pokemon anyone usually expects sees on the battlefield. Pikachu's only type-related weakness is Ground.


Species: Pikachu
Item: Life Orb / Power Herb
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Wild Charge
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly

Physical Sweeper Pikachu (Lightning Rod)

Pikachu is a sensational Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pikachu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pikachu's level).
Fly is a physical 90-base power Flying-type move (flies up on first turn, then strikes the next turn).




Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Surf
- Signal Beam
- Round

Special Sweeper Pikachu (Lightning Rod)

Pikachu is pretty popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pikachu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).




Species: Pikachu
Item: Light Ball
Ability: Static
Nature: Naughty (+Atk, -SpD)
EVs: 252 Hp / 33 Atk / 225 Def
Moveset:
- Brick Break
- Endure
- Reversal
- Agility

Pikachu Physical Wall (Light Ball Pika)

Pikachu is popular Physical Wall. The purpose of this moveset is to take a large amount of physical hits while dealing some decent damage. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed.

Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Endure is a status move (Pikachu survives attacks this turn with at least 1 hp).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Pikachu has left).
Agility is a status move (raises your Pikachu's speed by 2 stages).




Species: Pikachu
Item: Light Ball
Ability: Static
Nature: Mild (+SpA, -Def)
EVs: 128 Atk / 128 SpA / 252 Spe
Moveset:
- Electro Ball
- Volt Tackle
- Quick Attack
- Thunderbolt

Pikachu Mixed Sweeper (Pikachuuuuuuuuuuuuuuuuu)

Pikachu is a stupendous Mixed Sweeper. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed. This is the pikachu used by ash:same moves and ability, just edited to make it usable.

Electro Ball is a special STAB-boosted 0-base power Electric-type move (more power the faster your Pikachu is than the target).
Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Pikachu? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Pikachu
Item: Life Orb / Power Herb
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Wild Charge
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly

Doubles Physical Sweeper Pikachu (Lightning Rod)

Pikachu is an astounding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pikachu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pikachu's level).
Fly is a physical 90-base power Flying-type move (flies up on first turn, then strikes the next turn).




Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Surf
- Signal Beam
- Round

Doubles Special Sweeper Pikachu (Lightning Rod)

Pikachu is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pikachu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).




Species: Pikachu
Item: Light Ball
Ability: Lightning Rod
Nature: Naive (+Spe, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Grass Knot
- Fake Out
- Protect
- Thunderbolt / Thunder

Pikachu Special Sweeper (Double-battle Pikachu)

Pikachu is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. With Lightning Rod, Pikachu draws electric moves to itself to raise sp. atk by 1; electric immunity. This Pikachu is really more of a 2v2 style build. Use Fake Out first to allows your partner to use a support moves (Tailwind, Icy Wind, or Spore) for an easier second turn. Thunderbolt is Pikachu's main STAB move, which does plenty of damage to anything that doesn't resist it. The alternative Thunder is a harder-hitting option should only be used with rain teams since its horrible accuracy without the rain isn't worth the extra damage. Grass Knot is an excellent way for Pikachu to smack a wide variety of Pokemon with super effective damage Especially those super heavy Ground- and Rock-types likes Rhyperior, Gastrodon, Tyranitar, and Terrakion. Protect is useful to allows Pikachu to last longer during battle, and it allows your teammates to give Pikachu to power up and go on the offensive.

Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Protect is a status move (prevents moves from affecting your Pikachu this turn).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder is a special STAB-boosted 120-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movepool


Wondering what moves can Pikachu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Grass Knot
--
100%
20
More power the heavier the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 33% recoil. 10% chance to paralyze target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Pikachu can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Pikachu

Create a build


Have an idea in mind for Pikachu that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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