Competitive Information for Pikachu [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Pikachu pikachu
Base Stats for Pikachu

Electric

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PikachuVisit Serebii's Pokedex for location, breeding, and other game details about PikachuVisit Bulbapedia for more information about Pikachu

Movesets for Singles


What is a good competitive moveset for Pikachu? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Pikachu in Pokemon Diamond/Pearl:

BreloomStarmieScizorBlisseyDugtrioGengarSwampertSceptileFeraligatrPersianTorterraFloatzel


Pikachu is an interesting Electric-typed Pokemon. Pikachu is not a Pokemon anyone usually expects sees on the battlefield. Pikachu's only type-related weakness is Ground.


Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Thunder Punch
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly

Physical Sweeper Pikachu (Static)

Pikachu is an extraordinary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 1/3 recoil. 10% chance to paralyze target).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pikachu's level).
Fly is a physical 90-base power Flying-type move (flies up on first turn, then strikes the next turn).




Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Surf
- Signal Beam
- Snore

Special Sweeper Pikachu (Static)

Pikachu is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Pikachu must be asleep. 30% chance to flinch target).




Species: Pikachu
Item: Light Ball
Ability: Static
Nature: Naughty (+Atk, -SpD)
EVs: 252 Hp / 33 Atk / 225 Def
Moveset:
- Brick Break
- Endure
- Reversal
- Agility

Pikachu Physical Wall (Light Ball Pika)

Pikachu is an awesome Physical Wall. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed.

Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Endure is a status move (Pikachu survives attacks this turn with at least 1 hp).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Pikachu has left).
Agility is a status move (raises your Pikachu's speed by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Pikachu? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Pikachu in Pokemon Diamond/Pearl:

BreloomStarmieScizorBlisseyDugtrioGengarSwampertSceptileFeraligatrPersianTorterraFloatzel


Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Thunder Punch
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly

Doubles Physical Sweeper Pikachu (Static)

Pikachu is pretty popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 1/3 recoil. 10% chance to paralyze target).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pikachu's level).
Fly is a physical 90-base power Flying-type move (flies up on first turn, then strikes the next turn).




Species: Pikachu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Surf
- Signal Beam
- Snore

Doubles Special Sweeper Pikachu (Static)

Pikachu is an extraordinary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pikachu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pikachu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pikachu will be paralyzed.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Pikachu must be asleep. 30% chance to flinch target).




Species: Pikachu
Item: Light Ball
Ability: Lightning Rod
Nature: Naive (+Spe, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Grass Knot
- Fake Out
- Protect
- Thunderbolt / Thunder

Pikachu Special Sweeper (Double-battle Pikachu)

Pikachu is a notable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. This Pikachu is really more of a 2v2 style build. Use Fake Out first to allows your partner to use a support moves (Tailwind, Icy Wind, or Spore) for an easier second turn. Thunderbolt is Pikachu's main STAB move, which does plenty of damage to anything that doesn't resist it. The alternative Thunder is a harder-hitting option should only be used with rain teams since its horrible accuracy without the rain isn't worth the extra damage. Grass Knot is an excellent way for Pikachu to smack a wide variety of Pokemon with super effective damage Especially those super heavy Ground- and Rock-types likes Rhyperior, Gastrodon, Tyranitar, and Terrakion. Protect is useful to allows Pikachu to last longer during battle, and it allows your teammates to give Pikachu to power up and go on the offensive.

Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Protect is a status move (prevents moves from affecting your Pikachu this turn).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder is a special STAB-boosted 120-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movepool


Wondering what moves can Pikachu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Grass Knot
--
100%
20
More power the heavier the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Last Resort
130
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 1/3 recoil. 10% chance to paralyze target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Pikachu can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Pikachu

Create a build


Have an idea in mind for Pikachu that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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