Competitive Information for Pichu [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Pichu pichu
Base Stats for Pichu

Electric

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x

Optimize Pichu's EVs for Diamond/Pearl

Movesets for Singles


What is a good competitive moveset for Pichu? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Pichu is a sensational Electric-typed Pokemon. Pichu is not a Pokemon anyone usually expects sees on the battlefield. Pichu's only type-related weakness is Ground.


Species: Pichu
Item: Life Orb / Magnet
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Thunder Punch
- Double-Edge / Frustration
- Seismic Toss / Counter
- Rollout

Physical Sweeper Pichu (Static)

Pichu is a pretty decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 1/3 recoil. 10% chance to paralyze target).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pichu's level).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).



Species: Pichu
Item: Life Orb / Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Charge Beam
- Surf
- Signal Beam
- Snore

Special Sweeper Pichu (Static)

Pichu is popular Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Charge Beam is a special STAB-boosted 50-base power Electric-type move (70% chance to raise your Pichu's special attack by 1 stage).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Pichu must be asleep. 30% chance to flinch target).


Movesets for Doubles


What is a good doubles moveset for Pichu? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Pichu
Item: Life Orb / Magnet
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Thunder Punch
- Double-Edge / Frustration
- Seismic Toss / Counter
- Rollout

Doubles Physical Sweeper Pichu (Static)

Pichu is pretty popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 1/3 recoil. 10% chance to paralyze target).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pichu's level).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).



Species: Pichu
Item: Life Orb / Mystic Water
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf
- Thunderbolt / Charge Beam
- Signal Beam
- Snore

Doubles Special Sweeper Pichu (Static)

Pichu is a decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Charge Beam is a special STAB-boosted 50-base power Electric-type move (70% chance to raise your Pichu's special attack by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Pichu must be asleep. 30% chance to flinch target).


Movepool


Wondering what moves can Pichu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 1/3 recoil. 10% chance to paralyze target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Pichu can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Pichu

Related Videos


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