Competitive Information for Pichu [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Pichu pichu
Base Stats for Pichu

Electric

Abilities:
Lightning RodLightning Rod: This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
,
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu
Raichu-Alola

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
  
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PichuVisit Serebii's Pokedex for location, breeding, and other game details about PichuVisit Bulbapedia for more information about PichuVisit Pikalytics for competitive usage stats on Pichu

Movesets for Singles


What is a good competitive moveset for Pichu? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Pichu is a stupendous Electric-typed Pokemon. Pichu is not a Pokemon anyone usually expects sees on the battlefield. Pichu's only type-related weakness is Ground.


Species: Pichu
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Wild Charge
- Body Slam / Facade
- Play Rough
- Reversal

Physical Sweeper Pichu (Lightning Rod)

Pichu is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pichu draws electric moves to itself to raise sp. atk by 1; electric immunity. Facade's damage doubles when the user has a status affliction.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical 70-base power Normal-type move (power doubles if Pichu is burn/poison/paralyzed).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Pichu has left).




Species: Pichu
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Volt Switch
- Surf
- Round / Snore
- Grass Knot

Special Sweeper Pichu (Lightning Rod)

Pichu is an outstanding Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Pichu switches out after damaging the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Pichu must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Pichu? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Pichu
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle / Wild Charge
- Body Slam / Facade
- Play Rough
- Reversal

Doubles Physical Sweeper Pichu (Lightning Rod)

Pichu is a sensational Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pichu draws electric moves to itself to raise sp. atk by 1; electric immunity. Facade's damage doubles when the user has a status affliction.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical 70-base power Normal-type move (power doubles if Pichu is burn/poison/paralyzed).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Pichu has left).




Species: Pichu
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Electroweb / Thunderbolt
- Surf
- Round / Snore
- Grass Knot

Doubles Special Sweeper Pichu (Lightning Rod)

Pichu is a marvelous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Pichu must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movepool


Wondering what moves can Pichu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Nuzzle
20
100%
20
100% chance to paralyze the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Reversal
--
100%
15
More power the less HP the user has left.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 33% recoil. 10% chance to paralyze target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.

Combo List


These are a list of several common move combinations Pichu can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Pichu

Create a build


Have an idea in mind for Pichu that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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